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#1 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
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ok guys, been fighting here and there and been trying to find info on some mods. i need help on how to activate them in a good order. i also find that even following the GFO order the eyes are still missing from their faces. im going to do a clean install again and start over. heres my MOD list. this is not what is activated. its just what i have in my folder.
#1 Real Environment mod install 3000 Yard Bearing Tool (1920x) 3000 Yard-Meter Bearing Tools (1280x960) Bigger Better Protractors Extra Allied naval bases for SH4 + UBM + TMO v1.7 (v1.0) Eye Patch for Stock Game Fixes Only Mod v1.1 GFO Patch for Real Env GFO Patch for RSRDC v401 GFO Snorkel Name Change Magnified Hud Dials for v1.5_Large MaxOptics IV for GFO 1.1 MaxOptics3 for SCAF 1.5 Metric Nomographs Nav Map Make-Over v2.1 New Orders Bar Menu NMMO v2.1 Patch 1 no AB Remove grain effect RSRDC_SH15_V400 RSRDC_SH15_V401 RSRDC_SH15_V550 RSRDC_V4XX_Patch1 RSRDC_V5xx_Patch1 SCAF for SH 1.5 Sobers compass mod_version color TDW_Ship_Plane_Fire_Damage_v1_3_SH4 US Torpedo Test Mission Webster's Eliminate Floating Plankton Webster's Improved US Torpedo v2 Webster's New sonar view for v1.5 Webster's No Crew Fatigue Webster's Ship Manuvering Fix Webster's Upgraded Deck Gun v1 thanks in advance for all the help and suggestions. ![]() |
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#2 |
Torpedoman
![]() Join Date: Dec 2011
Location: Florida, USA
Posts: 116
Downloads: 105
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The "Webster's GFO Mod v1.1" folder contains the GFO read me as well as the read me for all the mods in GFO and install
info along with the "GFO Snorkel Patch" folder. Mod Installation order for GFO + RSRDC v401: -stock game v1.5 -Game Fixes Only Mod -Webster's New Orders Bar Menu for v1.5 -RSRDC v401 for stock (v550+patch1 can be used but some ships wont get the manuvering fix) -GFO Patch for RSRDC v401 -then install the GFO Snorkel Name Fix only if needed Mod Installation order for GFO + Real Env #1: -stock game v1.5 -Game Fixes Only Mod -Webster's New Orders Bar Menu for v1.5 -Real Environments #1 -GFO Patch for Real Environments #1 -then install the GFO Snorkel Name Fix only if needed Mod Installation order for GFO + Real Env #1 + RSRDC v401: -stock game v1.5 -Game Fixes Only Mod -Webster's New Orders Bar Menu for v1.5 -Real Environments #1 -GFO Patch for Real Environments #1 -RSRDC v401 for stock (v550+patch1 can be used but some ships wont get the manuvering fix) -GFO Patch for RSRDC v401 -then install the GFO Snorkel Name Fix only if needed NOTE - think of GFO as if it was the stock game when you are trying to decide on the correct install order for using additional mods. Fith |
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#3 |
Torpedoman
![]() Join Date: Dec 2011
Location: Florida, USA
Posts: 116
Downloads: 105
Uploads: 0
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Start out with the "CORE " of the mod you are trying to build them enter one mod at a time to see if you have a mod soup conflict to narrow it down easily, what works and don't work.
Other wise your be pulling you hair out and cussing the computer........been there before!! The Berbster has a link with some info on loading mods and other info..... http://www.subsim.com/radioroom/showthread.php?t=219029 Fith |
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#4 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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yeah thats what ive been doing but some mods i cant tell if they are working or if it took away from the GFO mod. ive started with the basics core which you posted above but i have another copied and pasted info ive had before and in that mod order it does have MaxOptics or RSRD mods listed in any order. in the first part of his description on the latest GFO forum post he states to use MaxOptics IV instead of MO 3. when you look into the SCAF folder it has the MaxOptics3 for SCAF but i can not find MaxOptics IV for SCAF so from another post. in my mod order, do i just use MO IV and dont add SCAF or do i add SCAF as it says and put MaxOptics IV for GFO after it and call it a day? i just need to know from other GFO users if im going in the right direction.
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#5 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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ok so upon reading which mods are in GFO 1.1 i did find it does have SCAF and his Ship Manuevering Fix as well, so i guess all i have to do is enable MO IV for GFO and be done with it.
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#6 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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ok so heres my list now. for some reason my bridge crew has no eyes but my interior ones do. after i removed eye patch. before they had the zombie eyes and my interior crew had no eyes.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS] Game Fixes Only Mod v1.1 New Orders Bar Menu #1 Real Environment mod install GFO Patch for Real Env RSRDC_SH15_V401 GFO Patch for RSRDC v401 MaxOptics IV for GFO 1.1 Extra Allied naval bases for SH4 + UBM + TMO v1.7 (v1.0) Sobers compass mod_version color Webster's Improved US Torpedo v2 Webster's New sonar view for v1.5 Webster's No Crew Fatigue Webster's Upgraded Deck Gun v1 TDW_Ship_Plane_Fire_Damage_v1_3_SH4 Bigger Better Protractors |
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#7 |
Navy Seal
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Most of Webster's mods are incorporated within GFO. Check out the readme and see which of your mods are not necessary!
Also, bigger better protractors operates on the infamous menu_1024_768.ini file. As soon as you load it up all other changes made by other mods are nuked! I'd not load it. The extra naval bases mod has some TMO specific things in it that will give your game unpredictable trouble. Unless you know enough to operate on the mod and remove all the TMO specific parts of it I'd leave that one alone too.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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alright ill try that. is there another mod that adds navel bases around. the one thing i could never stand is doing a patrol and having the hit or miss of running out of fuel. its nice to have some ports i can stroll into and refuel.
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#9 |
Navy Seal
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These subs have plenty of fuel to do missions until you're absolutely bored and want to return to port. I routinely pick up four or five assignments and never have any trouble getting back to Pearl from Japan or the Straits of Formosa. The trick is not to gallivant all over the ocean at high throttle settings. Your top fuel economy is at about 9.5 knots. With that your range is immense. Double your speed and cut your mileage by a factor of at least four.
Faster speeds can be used in combat without impacting your ability to return to base because you're using those speeds such a small proportion of the time. You can be at Japan with a quarter tank and easily get back to Pearl Harbor at cruise speed of 9.5 knots. So there is no hit or miss. There are good boat handling skills and bad ones.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 | |
Stowaway
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seams like you got the rest sorted out already so i'll just address this part
Quote:
this mod was needed for a select few older video cards and I think it was just something to do with the drivers for them so while only a limited few people ever needed it to begin with, you no longer need this mod at all for the game. the problem with this mod is it causes irreversible game corruption you cant fix so the only remedy is to uninstall the game, manually go into your computer files and delete the sh4 folder found in your "C"drive/programs files, then delete the sh4 folder in your documents folder and do a fresh new reinstall off the game. then the eyes will be normal again. if you have a clean unmodded backup copy of the sh4 "data" folder, something everyone should do for insurance against corrupted game files, then you don't have to reinstall the game, you just need to delete the "data" folder in your programs files found inside the "ubisoft/sh4" folder and copy and paste a fresh new version in its place. as for your mod list i'll see what I can add to what has already been mentioned above #1 Real Environment mod install 3000 Yard Bearing Tool (1920x) 3000 Yard-Meter Bearing Tools (1280x960) Bigger Better Protractors Extra Allied naval bases for SH4 + UBM + TMO v1.7 (v1.0) pretty sure this one is only supposed to be used with TMO v1.7 or not at all Eye Patch for Stock never use this mod unless you already have eyes missing, it causes them to disappear and corrupts the game files Game Fixes Only Mod v1.1 GFO Patch for Real Env GFO Patch for RSRDC v401 GFO Snorkel Name Change Magnified Hud Dials for v1.5_Large MaxOptics IV for GFO 1.1 im pretty sure you can only use one version of maxoptics at a time, not both MaxOptics3 for SCAF 1.5 im pretty sure you can only use one version of maxoptics at a time, not both Metric Nomographs Nav Map Make-Over v2.1 New Orders Bar Menu NMMO v2.1 Patch 1 no AB Remove grain effect RSRDC_SH15_V400 you can only use one version at a time, not all 3 versions at the same time RSRDC_SH15_V401 you can only use one version at a time, not all 3 versions at the same time RSRDC_SH15_V550 you can only use one version at a time, not all 3 versions at the same time RSRDC_V4XX_Patch1 only use one version at a time, not both at the same time RSRDC_V5xx_Patch1 only use one version at a time, not both at the same time SCAF for SH 1.5 Sobers compass mod_version color TDW_Ship_Plane_Fire_Damage_v1_3_SH4 US Torpedo Test Mission Webster's Eliminate Floating Plankton Webster's Improved US Torpedo v2 Webster's New sonar view for v1.5 Webster's No Crew Fatigue Webster's Ship Manuvering Fix Webster's Upgraded Deck Gun v1 the key with GFO is its designed to be used "first" to patch or fix the game issues and make a few "minor" eye candy fixes as well all mods should be added to the game after GFO except where specified such as my patches for mods used with GFO using mods on top of GFO can "sometimes" undo changes made by GFO and revert some aspects of the game back to stock but they shouldn't cause any issues with the game otherwise. think of GFO as the last patch for the game that ubisoft never made for it, and just like the stock game you can use "just about" any mod you want to use with it and at the worst you just undo some, most, or in the case of the large super mods like FOTRS, TMO,RFB, they will undo all the fixes made by GFO so its pretty pointless to use those mods on top of GFO but you can, that's pretty much the way I designed it, so GFO is infinitely moddable and compatible with "almost" any mods Last edited by Webster; 12-06-16 at 10:07 AM. |
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#11 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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hey webster. glad you responded. i did a fresh install and still got the missing eyes. i deleted everything even the My documents folder. the mod list you posted in your reply was everything that i had put into my "MODS" folder. not activated. this is my Activated list as of now.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS] Game Fixes Only Mod v1.1 New Orders Bar Menu #1 Real Environment mod install GFO Patch for Real Env RSRDC_SH15_V401 GFO Patch for RSRDC v401 MaxOptics IV for GFO 1.1 Sobers compass mod_version color Webster's Improved US Torpedo v2 Webster's New sonar view for v1.5 Webster's No Crew Fatigue TDW_Ship_Plane_Fire_Damage_v1_3_SH4 to rockin robin, yes ive patrolled on and under 2/3s and patrolled in the designated square or frame/ sector at 1/3 and still have ran out of fuel trying to get back to port to refuel between missions. but as you stated. its probably due to my poor judgement as to when to set sail for port. but historically wasnt there ports that submarines would do the exact thing im trying to mod that we were allied with and such? back to webster, so for the RSRD over the v401 your ship physics doesnt work for some ships, is this because it adds ships that havent been added to your physics or whats going with that ? because i use v401 to get the full effect out of your mods. im just trying to understand these mods and how they work so i know and can figure out how to apply them. |
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#12 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#13 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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ah, thats true as well. good to keep in mind.
well just did a fresh install and this is my Activated mod list now Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS] Game Fixes Only Mod v1.1 New Orders Bar Menu #1 Real Environment mod install GFO Patch for Real Env RSRDC_SH15_V401 GFO Patch for RSRDC v401 MaxOptics IV for GFO 1.1 Sobers compass mod_version color Webster's Improved US Torpedo v2 Webster's New sonar view for v1.5 Webster's No Crew Fatigue TDW_Ship_Plane_Fire_Damage_v1_3_SH4 im still getting no eyes on bridge crew but eyes in the interior down below. i dont know whats going on here. ive never had this problem before. usually i have no eyes and the eye patch fixes it. |
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#14 | |
Stowaway
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uninstalling the game ONLY removes the original unmodified files so any file that was changed by adding a mod stays there until you go find it and delete it yourself, uninstallers are useless and don't work on those files. also if you forget to uninstall all mods before doing an uninstall and reinstall it can leave a huge number of files left behind |
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#15 | ||
Ocean Warrior
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I'm using it with FOTRS at the moment and there are no conflicts at all, here is the readme from the said mod. Quote:
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