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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2014
Location: Onakushcloud
Posts: 126
Downloads: 58
Uploads: 0
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![]() ![]() What is going on!!?!?! I call it the Spontaneous Contact Cascade Bug. It's even more annoying to hear than it looks ![]() |
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#2 |
Watch
![]() Join Date: Jan 2011
Location: Baffles City.
Posts: 21
Downloads: 74
Uploads: 0
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Pretty as a peacock.
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#3 |
Machinist's Mate
![]() Join Date: Sep 2014
Location: Onakushcloud
Posts: 126
Downloads: 58
Uploads: 0
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No, it isn't a massive volley of torpedoes like I thought at first and almost shat myself. I confirmed with truth, it's a strange bug.
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#4 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#5 |
Mate
![]() Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
Uploads: 0
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I suspected I encountered a similar bug doing the RA SC campaign for the Akula. Last night it was Baltic breakout.
I sprinted NW then turned west to locate wtfever was lobbing UGM's. I did get a lucky hit with a stallion.(Must've sent a million of the things between 320 and 330, at ranges between 15nm and 25nm.) After the SAG turned west, when rounding the NE tip of Denmark, I had the same thing. A ****load SC contact reports from the South. I didn't have autocrew on so, when I checked narrowband I expected to find the SAG, which I did, but a **** load of high freq detections, then checked active intercept and LOADS of active 22KHz lines from the South which seemed to be torps from a Type 202. ![]()
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"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 |
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