![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Pooped from posting
![]() ![]() |
![]()
sound enhancement with EAX-like effects for
distant sounds. one of the main features is the speed of sound now simulated in SH3. a little more advanced than in SH4, the sound underwater is much faster now (air 343m/s, water 1484m/s). in addition, electric and steam torpedos now have a different sound. version works with stock, GWX3, LSH3_V5.1, NYGM3, WAC 4.1 http://www.subsim.com/radioroom/down...o=file&id=2817 Last edited by vickers03; 11-07-10 at 11:01 AM. |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
|
![]()
Will try this out thanks Vickers
![]() Best regards. Fubar2Niner |
![]() |
![]() |
![]() |
#3 | |
Silent Hunter
![]() |
![]() Quote:
But a question: For what are the Files particles.dsd and sh3.sdl who comes with your MOD ? Because I have from both files own modded files and your MOD would overwrite my files ! Would you please tell me the changes you made in both files, that I can do the same in my Files particles.dsd and sh3.sdl ? Best regards, Magic |
|
![]() |
![]() |
![]() |
#4 | |
Pooped from posting
![]() ![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Samurai Navy
![]() Join Date: Aug 2008
Location: U-30
Posts: 598
Downloads: 910
Uploads: 12
|
![]()
Thanks for this!
KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
![]() |
![]() |
![]() |
#6 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
|
![]()
Any feedback on this mod? Does the sound travel really work??
__________________
Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
![]() |
![]() |
![]() |
#7 |
Pooped from posting
![]() ![]() |
![]()
update: WAC 4.1 compatible
|
![]() |
![]() |
![]() |
#8 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
|
![]()
Did somebody already tested this mod?
__________________
![]() |
![]() |
![]() |
![]() |
#9 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
|
![]()
I did, and for some reason I here the sounds of one explosion multiple times. Anyone else still on this?
|
![]() |
![]() |
![]() |
#10 | |
Pooped from posting
![]() ![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#11 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
|
![]()
I have tried this mod.
The sound is looping.
__________________
![]() |
![]() |
![]() |
![]() |
#12 |
Watch
![]() Join Date: Mar 2010
Posts: 18
Downloads: 48
Uploads: 0
|
![]()
Really good idea and it feels more realistic. However this looks more like emulation rather than simulation to me. Each sound produce quite an echo every time and this sound "travels" back and forth like 3-4 times and it creates sound mess. I never fired 88 gun at open sea at freighter in reality
![]() I tried to delete some extra sound files, but they probably used not only to emulate echo sounds but to emulate source sounds at predefined ranges as well, so eventually it leads to silence. Too bad this interesting development seems to be abandoned! ![]() Last edited by Grifo; 01-02-16 at 10:57 AM. |
![]() |
![]() |
![]() |
#13 |
Watch
![]() Join Date: Mar 2010
Posts: 18
Downloads: 48
Uploads: 0
|
![]()
Hey, this one is better than i thought!
Sound is not buggy, "looped" or something. This mod just tries to simulate shock waves similar to thunder, maybe its not a perfect simulation, but its really feels way more realistic than stock sterile instant sounds. I did a lot of tests in free camera view and I think its an awesome mod! Really good job, Vickers (if you still visit the forums) One who just starts his SH3 experience should really try this one, recommended! ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|