![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 108
Uploads: 0
|
![]()
Hi Folks,
After abandoning SH5 a few months after its initial release, I've recently re-installed it to have another shot. I'd like to compliment all of the modders who have put so much effort into turning Ubisoft's "somewhat buggy submarine game" into an awesome simulator! I've installed the mods recommended by Sober here: http://www.subsim.com/radioroom/show...74&postcount=6 I love the idea of real navigation (apart from when I get impatient and TC too high and sail overland), however I have a few questions about how to get the most from it. I've searched the forums, read the readme files, and watched Stoian's Youtube clips, but can't find these answers. 1: When using Real Navigation, must I choose a UI that disables map contacts? It seems that map contacts are plotted according to their absolute position, which is problem when you are plotting a solution from the sub's DR position or celestial fix. If I'm right, is there a way to get the crew to plot visual contacts relative to the current DR position?(I admit I'm lazy...) 2: Is there a way to get the navigator to fix position using landmarks when in sight of land? This should provide a much greater degree of accuracy than DR or celestial fixes. I realise that I could manually fix the position, but again, I'm lazy. Thanks in anticipation of some good advice! Simon |
![]() |
![]() |
Tags |
magnum opus, real navigation |
Thread Tools | |
Display Modes | |
|
|