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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
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I installed a few weeks ago, the Silent Hunter III with the expansion GWR Gold, and a number of additional MODS that improve somewhat, and hide some flaws in the original game. I've noticed some realistic aspects and others less so, but what does seem very real is in the situation of wide disadvantage in that-boot U German submarines were from 1942. The advance of antisubmarine defense of the allies in the second World War left the types VII and IX converted virtually obsolete tools. It was unfortunate for Germans researching new technologies for submarines, were always overridden by other priorities, and a relief for the Allies. If things had happened in reverse, perhaps the-art Type XXI submarines have entered service two years earlier, and the course of the war might have changed. In virtual simulation of the SH3, many individual missions have given their characteristics, the same predictable ending. A submerged submarine sails at a speed of 7 knots, in water depths not exceeding 20 meters, is doomed, before the appearance of any warship. Whether you attack a convoy ships or remain still and submerged, it is attacked by escort ships and sunk. Not surprisingly 3 out of 4 U-boat crew did not survive the war. SH3 certain mission on the east coast of U.S.A. It was to attack a convoy of 10 merchant ships, protected by a destroyer, two corvettes and anti-submarine aircraft. Water depth: 18 meters. While the submarine at a distance of 3000 meters, without leaning the periscope still, and was detected and warships were quickly turned to attack him. In the meantime he could launch four torpedoes at two merchant ships and sink them, but then suffered the same fate as them: destroyed. This happened fulfilling the mission with a type VII and then a type IXC. The next step was to test a type XXI submarine loaded with torpedoes and sailing submerged at a maximum speed of 17 knots. The difference was very noticeable, because he managed to sink six merchant ships and a torpedo destroyer front. The two smaller, maneuverable and fast corvettes could not be torpedoed, and despite the speed the submarine was hit and sunk with depth charges. Moral: Do not run missions in such conditions risk because someone has a chance to win if otherwise is foolish to try knowing what the outcome. I would like to hear opinions. Thank You.
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#2 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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Have you installed the H.Sie shallow water modification?
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#3 |
Officer
![]() Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
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I do not know, this is a mod? which has properties?
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#4 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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Apparently in real life destroyers couldn't use sonar (ASDIC) in shallow water. This mod prevents escorts from doing so in SH3.
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#5 |
Officer
![]() Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
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Thanks friend, I seek here and will download the mod.
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#6 | |
A-ganger
![]() Join Date: Aug 2014
Location: High Wycombe, UK
Posts: 76
Downloads: 5
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Zosimus said:
Quote:
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There are only two kinds of vessels; submarines and targets. |
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#7 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
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H.sie hardcode fixes can be found here:
http://www.subsim.com/radioroom/showthread.php?t=174225 Stiebler continued this work with his own patch: http://www.subsim.com/radioroom/showthread.php?t=217396
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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#8 |
Eternal Patrol
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Another thing that's not reflected in the game is that the blast from depth charges going off near the bottom was also scattered and diffused. The US sub S-38 used this to good advantage at Lingayen Gulf in December 1941, grounding several times and finally escaping a long and severe punishment in shallow water.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Officer
![]() Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
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The problem is also that simple missions that are available are hard. No run successful missions where one lucky and everything goes well, if all ends like a rat fleeing the siege of the enemy warships, with the ubiquitous "ping" the asdic and depth charges. That's where you end up getting tired of the game because it always happens the same.
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