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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
What's happenin' Cap'n'?
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Running TMO/OTC/RSRD I keep having a problem where I am not getting credit for ships sunk.
I've tried multiple careers and the same thing, I'll sink say ten, I can see it in my log, but when I got back to port, it will just say 4 or some number. During patrol, I save every once in a while, so I deleted every save but the current one, the most recent one. My log shows 10 ships sunk, in port it says 1! It only remembered the ships from the most recent save! Weirder still, my first patrol was no problem, so I thought the bug went away, the second patrol the bug came back! Any ideas? I'm so angry because I wiped out the convoy going to invade Wake Island. My first big accomplishment! ![]()
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USS COPPERFIN
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#2 |
Let's Sink Sumptin' !
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There's probably no correlation, but did Wake Island convert to Japanese control anyway?
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![]() ![]() --Mobilis in Mobili-- |
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#3 |
Navy Dude
![]() Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
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You're not overwriting saves, are you?
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() When you are asking a question of this nature, you should start off by listing the EXACT mod loadout you are using. Just saying you are using TMO, OTC, and RSRD isn't sufficient because there are multiple versions of each, and there are many combinations possible. JSGME has a function which makes exporting/copying the mod list very easy. |
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#5 | |
What's happenin' Cap'n'?
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Code:
Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunters wolves of the pacific\MODS] 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Stock Environment_v3_TMO&RFB Nav Map Make-Over v2.1 TMO19_interior3d_GATO_overhaul TMO19_interior3d_PORPOISE_overhaul TMO19_interior3d_SALMON_overhaul TMO19_interior3d_SCLASS_overhaul 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC for 8 to 5 Aspect Ratio RSRDCv502 SH4 Authentic Flags Mod Snarf_WoodModel SMALLER SEA PLANTS SMALL SMALLER SEABED ROCKS RUIM v1.0 for SH4v1.5 Aircraft_reflections better rock and sand Bigger Better Protractors Easier AI for TMO 2.5 by Orpheus Eye Patch for TMO v1.7 Hires_lightmaps TDW_Ship_Plane_Fire_Damage_v1_3_SH4 TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Aleutian_Patrols 3000 Yard Bearing Tool (1920x) strategic_map_symbols Webster's Missing Voices for v1.4 & v1.5 Gato 2 narwhal deck guns speech_overhaul LST_TMO_v2 MaxOptics IV for TMO_2
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USS COPPERFIN
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#6 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I have never used Steam, so maybe someone who does can advise you, but it is usually not a good idea to install the game in the 'Program Files (x86)' folder. |
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#7 |
What's happenin' Cap'n'?
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Yes, and I felt really bad about it. 4,000 US POWs! Well, I took out two aircraft carriers and two cruisers, so maybe that bought some time for some of our boys to get out safely.
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USS COPPERFIN
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#8 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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My setup is not Steam, is not installed in the default folder, and has been stable for quite some time now. I find the same problem with saved games. If I have racked up significant tonnage and have to leave for say, domestic-related reasons dictated by the household Admiral, I find that saving the game (not as an overlay of a previous save) will usually cost me all that tonnage. I only get credit for tonnage sunk after the saved game is reloaded. I don't think the problem is related to the hardware or source of software. It may be a TMO or RSRD issue, but I have not done any research. I have learned to NOT save when I have a significant kill. Instead I will hit ESC and then ALT/TAB out if I am ordered to leave. When I go back it does not seem to have any adverse effect, including the runaway CO2 issue encountered when using ALT/TAB straight from a running game. Perhaps this added info will help someone more knowledgeable than I to propose a solution other than my work-around.
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#9 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() The problem of not getting credit for sinkings sounds like it is either related to Steam, or to the Windows OS blocking info that is in the save. I'm talking about the UAC and folder permissions stuff. |
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#10 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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Having committed the Trifecta of Sin by using Steam, using the Programs folder, and over-writing old saves, I have never had this particular problem.
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#11 | |
What's happenin' Cap'n'?
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I'm going to try the Guerrilla Submarines Spyron Mod instead of RSRD and see if that does anything.
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USS COPPERFIN
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#12 | |
What's happenin' Cap'n'?
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Now, how to fix it?
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USS COPPERFIN
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#13 |
Pacific Thunder
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I like the Guerrilla Submarines Spyron Mod a lot. All of the Special Missions were built to model the actual missions that were conducted in WW II.... no more trips to Hiroshima etc.
RSRD does not work because both campaigns use some of the same files, especially the Flotillas & Career Start upc files. Think of them as two different campaigns. The Guerrilla Submarines Spyron Mod adds some traffic, changes all of the Objectives from Stock, plus every patrol is selected using Kim's TBox. Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#14 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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Where would one find this mod? I searched the Subsim downloads, including the Legacy files, and did not find it. Thanks.
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#15 | |
What's happenin' Cap'n'?
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USS COPPERFIN
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