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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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SH3GEN TRACKING ROOM
Because Sh3Gen was completely relying on ingame visualization, and the dire restrictions of the SHIII map station I decided I want to visualize the Sh3Gen data in an external application. Sh3Gen Tracking Room Editions come with an option to export data that can be used with GIS (geographical information) systems. You will need to download a tool that can display the map data. I have optimized it for usage with the (completely free) TatukGIS Viewer, a great program, but it’s possible to use it with other GIS tools that can read GML files. With Sh3Gen and the viewer you can now study the strategic situation like in a real tracking room. Another great advantage is that you can now store and review your previous patrols, which was one of the things I really wanted to have. The GIS view contains all the data that you are used to from Sh3Gen, plus a lot more through the data panels. There is now a detailed property table for every object in the map, while the SHIII Map is restricted to hold all informations in a 19 character string. This should be extremely interesting if you run it on a two monitor setup or a second computer. I haven't tried that yet, but it should open up a whole lot of new possibilities!! I don’t know of I will find the time to create documentation for the GIS part. Using the GIS initially requires a little bit of learning, but is also extremely powerful. I hope you catch up in the idea, and help others getting the most out of it. More information can be found on my site. SCREENSHOTS ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() INSTRUCTIONS It should be really simple. Register and download the free TatukGIS Viewer. Alternative download: http://www.rockware.com/catalog/page...gisviewer.html Get the latest version of Sh3Gen Tracking Room. UPDATE 2007-04-21: Temporary solution for the newer version of TatukGIS viewer: replace the file Sh3Gen\Tracking Room\Template\terrain.gml with the newer version from this file: www.christian-wendt.org/terrain.exe Use Sh3Gen like previous versions until you exit the summary screen After the summary screen a new window pops up which allows you to specify the place where the generator should place the tracking room files. Usually it should be ok to use the values automatically chosen by Sh3Gen. If you click "Export", the generator will create a new folder and copy all the required files into it. If you already have the TatukGIS viewer installed, and you have the "Launch automatically" checkbox on, the map will open up instantly. Later you can launch any map generated previously by opening up Sh3Gen\UserData\<..>\ and double clicking the corresponding "Sh3Gen Tracking Room.TTKGP" file. There is another file “Traffic Concentrations.TTKGP” which brings you directly to an alternative map with traffic hotspots for merchants, destroyers, warships and submarines. The GIS viewer has a multitude of options, which we can discuss later. I have tried to set it up in a way that should be enough for most people. But you don’t get any “stupider” by learning some things about the GIS world. There is a lot more you can do with those tools than just zooming and panning about, and I hope to provide you with tips soon. If it doesn't seem to do anything, make sure that the "Tracking Room" checkbox under "General Settings" is on (though it should be on by default). If someone with talent for graphics would like to help me improve the map with little bitmap symbols, that would make my day! A lot of information can be found in these older discussion threads for Sh3Gen: http://www.subsim.com/radioroom/showthread.php?t=105840 http://www.subsim.com/radioroom/showthread.php?t=88438
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Last edited by GlobalExplorer; 04-21-07 at 05:16 AM. |
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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WOW
![]() Love it thanks, for another great work mate!!! ![]() ![]() ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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GE
Great! A must have!
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#4 |
Watch
![]() Join Date: May 2005
Location: east of Stockton, California. U.S.A.
Posts: 21
Downloads: 0
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What a differance to the game!! Haveing a general idea of whats going on gives one a better understanding of your part in the war. I also like haveing an objective to work for, besides just getting to your patrol station. Gives one a feeling that you are needed and are doing your part.
A massave well done and thank you!! ![]() ![]() ![]() Proud son of a WWII Chief Torpedoman, forward tubes. Pacific. |
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#5 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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umm WOW!
Thanks Global for continuing to work on your mods/tools - they have become for me (and many here I am sure) must haves for the experience! |
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#6 |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
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WOOW!!!
![]() Great Work!! |
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#7 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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Yes Sir GE, You have done it again. I am dl'ding right now. This whole concept of the GIS is really an exciting feature, and can't wait to try this out. GE, you have taken SH3 to another level, my hat is off to you my friend. Expect me to spread the word to other forums as always
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#8 |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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Ack! I was going to d/l it when I saw it needs Microshaft's dotNET. Last time I installed .net it screwed up my custom desktop, that took two hours to get back to normal.
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#9 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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I dont know what happened to you SG, but I have never had a problem with Dotnet 2, it has always worked for me with previous SH3 Gen versions. The only problem I have, is that GIS is not sending my password. I am ready to install this bad boy, but I am waiting for confirmation from these turkeys. What's holding up the train, I am ready to ride the rails of this exciting new concept of SH3 Gen(Most likely the biggest breakthruogh of SH3 so far)
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#10 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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![]() Quote:
Quote:
Anyway, it's a decision you make yourself. If you don't trust a piece of software, or don't understand it, don't use it. GE
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#11 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Tuddley, please check you pm. GE
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#12 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
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#13 |
Chief of the Boat
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I'm more than happy with this
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#14 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Thats correct mam. I have never used / tested with a dual desktop, and as such your word weighs heavier than mine in that respect.
It's a pity because I am hoping for someone with a dual monitor to test Sh3Gen TR, because he/she could run the TR on the second monitor and look at it during TC. To clarify for everyone what a runtime component like dotNET is: it provides libraries that are loaded (only!) if a program is utilizing the runtime. That means whenever the programmer is calling a function from the runtime, he doesn't have to write it himself, thats the whole point in it. It saves time / energy, and the programs run better because the runtime functions are well tested. While you don't use dotNET applications, the runtime behaves like a normal application that is not running, i.e. it takes up disk space and thats it. GE
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#15 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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Seems to be 2 threads on this, not sure which one to use.
Installed the tracking system version ... works great. Put the GIS viewer on my laptop, copied over the user data files, pulled them up in the viewer, no problem at all. It's been said before, but I'll say it again, this really adds to the atmosphere of the game, thanks very much GE. |
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