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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2015
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Hello everyone !!
Question: Is it possible to RIP(Ripping) the ship models from the game WOWS(World of Warships) in SH4?? The engine sh4 can operate HD ship models from WoWS? Excuse me for bad English |
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#2 |
What's happenin' Cap'n'?
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I'm going to guess no.
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#3 |
Stowaway
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I've been checking the issue, and my conclusion is that you would have to use the less detailed LOD models. Lower number of polygons, but I think that it should be detailed enough for SH4.
As an experiment, I did export the full Katori model (plus the main turrets, directors, rangefinders and catapult) to OBJ format, and it is close to 60000 polys. But this is a small ship. The Bismarck main model is more than double, without turrets, directors, rangefinders etc. |
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#4 |
Stowaway
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that shouldnt be a problem. my models have eg. 45.000 for the hull and 50.000 for the conning tower, i split them because my 3d editing software cannot handle more then 60.000 in one file, but the game didnt even mess up a 250.000 polygon model i once implementet.
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#5 | |
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#6 | |
Stowaway
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#7 | |
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#8 |
Commander
![]() Join Date: Nov 2010
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Hello,
(as already stated here and in other threads) the poly count seems not so much of an issue in SH3 and SH4; other factors are more demanding, such as particle generation and excessive alpha channel blending. When using S3D for model assembly, the maximum number of polygons/vertices the program can handle is 60 000; larger models need to be broken up into smaller chunks. @RuDamP: The moment you post links to ripped models here or at other sites, they might come after you. Using ripped models privately is fine. ![]() I am aware that some big mods for SH4 use models form several other games, without consequences so far. Most of these models have been re-worked heavily, however, the origin is still rather obvious. ![]() By the way, the St. Louis class was just an improved version of the Brooklyn class. So, why not trying to do the model yourself? @JapLance: 60 000 polys including all stuff? No big thing -- most of my destroyer models are in that range -- without weapons and lights! ![]() I think the total poly count of Le Fantasque is >120 000 in total (considering weapons from library files and repeated sub models). This is about 60 000 polys, without weapons, lights, and guard rails: ![]() I guess, it would look not too bad in WoWS ![]() |
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