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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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any of u math guys out there understand this game....usually it's with two players and the math is ez, first to go wins.....in a game with 3 players and i don't see how a math pattern could work.......anyone have any ideas....
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#2 |
Lucky Jack
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#3 |
Rear Admiral
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er thanks O,
we won, but it was pure luck..
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#4 |
Born to Run Silent
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It appears this thread was locked earlier today, that was unintentional. Please carry on.
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SUBSIM - 26 Years on the Web |
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#5 |
Rear Admiral
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delete it, thought might find a math pro could help......
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#6 |
Chief of the Boat
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I've had a couple of dozen tries and have yet to win a game
![]() Is it winneable? ![]() EDIT: Found the solution...the team with the first move would leave the opponent with 20 flags the first turn. No matter how many flags were then taken by the opponent, the team in control could then leave the opponent with 16 flags and then 12 and then 8 and lastly 4. Left with only four flags and the requirement to take at least one, but not more than three, means that you MUST put the opponent within range of winning, but cannot win yourself. It is a 'master-move.' ![]() |
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