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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Hi folks !
Since I bought the game, I always wanted to see naval battles with ships firing at long distances (30 km, as in real life). So I changed the max visual range in the AI sensors in the Library, but without effects. I don't know how to realize my wish... Is anyone able to help me, please ? |
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#2 |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
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Hi,
you may take a look into ...\data\cfg\sim.cfg There you´ll find "AI cannons" and: "Max fire range=..." But be careful. Since this is a global value, every fishing trawler will now engange you. You may experience with the "minheight" or "Minsurface" values or something like that, whiche you´ll find in your AI_Sensors.dat. Good luck. |
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#3 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Thank you for the quick reply !
Unfortunately, AI max fire range was already fixed by myself at 37000 meters. I've also tried to enlarge sky, clouds and fog models, but without result. There is something I don't understand ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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OK, I found the solution, it was in scene.dat (ObjectsRelativeZMax).
![]() ![]() But now the secondary armament fires even if its shells can not cover all the way to the target.... ![]() Last edited by Fahnenbohn; 01-14-15 at 02:36 PM. |
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#5 |
Eternal Patrol
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It seems they didn't think of adding in realistic big ships when they designed their submarine game.
How thoughtless of them. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 |
GLOBAL MODDING TERRORIST
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What's the spawn distance in SH3?
Say you have the 16Km mod installed? How can a ship fire on another at 30Km? |
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