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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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One thing that's irritated me since the beginning of Silent Hunter is the torpedo tube outer doors. If you fail to make sure the outer door is open before firing, the sim automatically opens the door then fires the tube - but the delay makes the gyro angle obsolete so the fish invariably misses. In other words the gyro angle NOW is used when you hit the fire button, if the torpedo fires immediately the torpedo track is the same as the TDC solution. If there's a delay due to having the outer door closed the fish follows the track from a few seconds ago instead of the updated track, and misses.
Obvious cure is to make sure the outer door is open before hitting the fire button, but when you get busy it's easy to forget. Hit the Q key to check, if it says "closing tube 3" then you have to hit it again "opening tube 3" then wait a few seconds to make sure it's open before firing. There's a built in animation in exterior view that shows the outer doors open or shut, how hard would it be to key some kind of indicator to that animation? For example the lights are dark when the tube is empty, blinking when it's loading, steady green when it's loaded and ready to fire. It should be possible for someone who knows programming to change the color from green to red or something when the outer door is open, or change the loaded light to red (or yellow or blue whatever) and only show green if the tube is loaded with the outer door open. Any takers? |
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