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#1 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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[REL] Easy AOB
Ok... this mod, when the position keeper auto is off and you move the aob dial, the other aob dial in the PK will be moved too.
For those who doesnt know, when you click the clock icon to get speed, it gives you the course too. You can match the aob in the PK with the course of the target. So, to get a very accurate solution: 1 Send range / bearing. 2 Wait a moment, and Send range / bearing again. This way the crew can plot the target course, and calculate the speed. 3 Click on the stopwatch to get speed and course, Send. 4 Move the aob dial to match the target course and Send (see picture and video). 5 Send range and bearing again and turn on the Position Keeper. 6 Fire. ... If you're going to attack another ship (convoy attack): 1 Turn off the PK 2 Lock the ship, adjust AOB to the known course and Send. 3 Get range / bearing and send. 4 .....fire. ![]() JSGME compatible version. The file contains the mod for stock, TMO and RFB. For discussion on the inner workings of this mod please refer to the original idea and post by Nicolas. Once again thank you Nicolas for the work on finding these fixes. Original thread: http://www.subsim.com/radioroom/showthread.php?t=152945 THE README FILE LOCATED IN THE RAR: TGT DIALS TO PK FIX Readme (TGT = TARGET, 07/05/2009) Original idea and Easy AOB mod by Nicolas. Mod compilation, range and speed dial mods by DepthDragon. Credit also goes to Munchausen and Ottos for the Manual Range and Mast Height Dial Fix. TGT "RANGE" DIAL FIX for RFB, TMO and 1.5 versions of this mod contain the Manual Range and Mast Height Dial Fix by Munchausen, original work byOttos. This was required to have the dials drag accordingly with the range output on the PK. GFO already contains this fix so it was not added to those versions of this mod. WHAT THESE MODS DO: These mods will add functionality to the position keepers (PK) AOB, RANGE and SPEED dial. You can now drag the AOB, RANGE or SPEED dial on the TGT DIAL and, the AOB, RANGE and TORP GYRO angle associated with the your targets will move accordingly. This will give you greater accuracy on the data you input. Using the AOB fix you determine the targets course and enter the AOB on the TGT DIAL while being able to see the PK move to the targets exact heading. Using the SPEED fix you can see the gyro angle of your torpedo and the speed changing as you set the targets speed on the TGT DIAL. Using the RANGE fix will make it so you can also see the numbers for range and the gyro angle move while you change the range on the TGT DIAL. In order to enter this data your PK needs to be off and then started once the data is inputted. Please keep in mind if you install these mods you DO NOT LOSE any functionality of the game. You can continue to use your own attack methods with the additions of these tools even if you decide to use them or not. Look at it this way. You can determine your targets speed and course from 9 km away, enter it in the TGT DIAL, and as you get close refine your solution and take shots from distance with a higher probability of hits. No realism lost, just a gain on tools available. COMPATIBILITY: There are 2 mod versions for each version of the game we supported. 1) TGT DIALS TO PK FIX - This is all 3 mods combined (RFB, TMO, GFO & 1.5 versions) 2) TGT AOB DIAL TO PK FIX - This is the AOB mod on its own. If you require only the speed or range dial fix, you can refer to the original Subsim thread listed below and manually make the change to the dials.cfg as you see fit. This mod is tested compatible with SH4 1.5 stock, GFO, TMO 1.7 and RFB 1.52. The Manual Range and Mast Height Dial Fix by Munchausen is included in TMO and GFO changes the dials.cfg, so to make them compatible with the dial fixes we have modified the TMO and GFO dials.cfg. When the JSGME mod alerts that the file will be overwriting the original TMO or GFO dials.cfg, it is fine to go ahead and overwrite, it will change the dials.cfg for the corresponding mod with no problems. INSTALLATION: 1) Copy the mod you want from the zipped file into: C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS 2) And enable with JSGME. MANUAL INSTALLATION: These modifications are made to the dials.cfg found in: C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Menu\cfg For instructions to manually alter the files without using the JSGME mods provided here, please see the thread on subsim.com, where it has been discussed: http://www.subsim.com/radioroom/showthread.php?t=152945 Download Link (Subsim Link): http://www.subsim.com/radioroom//downloads.php?do=file&id=1228 To make it compatible with other mods: http://www.subsim.com/radioroom/down...o=file&id=1962 Authorization to use the mods: We give permission to use these mods for others as long as credit is given to the original authors. Enjoy... and Good Hunting.... __________________ Last edited by Nicolas; 08-15-11 at 03:49 AM. Reason: Mod compatilibility link. |
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#2 |
Navy Seal
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Well! Ain't that interesting! And realistic, because the real sub could input either directly. That's why there are two scales on the dial. Great work, which should be incorporated into all supermods immediately, with your permission of course.
Fabulous work! It's amazing how this old game is changing with a new burst of modding activity greater than any in the past.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Thanks. Feel free to include this in any mod perhaps a little credit should be ok.
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#4 |
The Old Man
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#5 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#6 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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So, just to be clear, I'm modifying the existing TorpedoSolution_Temporary_AngleOnBow and adding a new one at the bottom of the dials.cfg?
EDIT: Ok I made the changes but I can't move the AOB input wheel; it's locked at 0*. EDIT: Ahh dammit, I didn't change the first line in the dials.cfg to not exclude the newest entry. My bad. ![]() Last edited by jmr; 06-26-09 at 05:07 PM. Reason: resolved my problem |
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#7 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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How is this supposed to work
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#8 |
The Old Man
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PK must be off or you won't see any change
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#9 |
The Old Man
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PK must be off or you won't see any change
EDIT: nvm I read it wrong. |
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#10 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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![]() ![]() I used the Lifeguard war patrol mission to test the mod.
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#11 |
The Old Man
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Of course you did... What Nicolas said was that even though the Speed thing gives you the target's course, if you want to input the AOB so that the ship points to the right course, you need to click, move again a bit, click again and so forth. With this mod, when you move the AOB dial on the right, you'll see it move on the Left too, so you can stop at the correct course in just 1 try. I usually try to go parallel with the ship so that I can find it's course and speed by relative positioning. I didn't even know about the stopwatch gimmick....
wait a second! are you doing that in a UBOAT?! It's for fleet boats! |
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#12 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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I need step by step instructions. I am playing FOTRS mod. what data file do I open, what can I block and copy, and what do I have to delete. If Manchausen is having a problem, it is wayyyyyy beyond me. Manchausen, didn't you do the torpedo spread angle mod?
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#13 |
The Old Man
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![]() ![]() 1. Open the Data\Menu\cfg\Dials.cfg file. (Save a copy in case you make a mistake). 2. The first part of the file looks like this: [DIALS] DialsNo=xx For example for me it is DialsNo=74 Just add 1, so it becomes DialsNo=75 3. Do a search for this: Dial=0x43010002 There should only be one result. Replace this line: Cmd=Set_tgt_sel_value; shared between dials with: Cmd=Set_TDC_angle_on_bow 4. Go to the end of the file and paste this before "; the end": [Dialxx] ;<- read the number of the last dial and add 1 Name=TorpedoSolution_Temporary_AngleOnBow Type=42; DIAL_TGT_ANG_ON_BOW Cmd=Set_tgt_sel_value; shared between dials Dial=0x43010002 CrtVal=0x43010003 NewVal=0x0 DialVal=0.1,-0.1 RealVal=180,-180; degrees Circular=Yes CmdOnDrag=Yes RelativeDrag=Yes SndStep=5 ;SndList=1,Menu.TDC.AngleOnBow,360 5. Do replace the [Dialxx] part with a corresponding number. If the last dial was [Dial73] then the new last dial should be [Dial74] You're done. Read my other post to understand what this actually does ![]() |
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#14 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I set the speed per Manchausen's 3 minute calculation. How do I determine the heading so I can set the AOB correctly? The target's heading is "0" when viewed from inside the target, but don't I want to set its actaul heading (i.e. maybe this is the same as its heading relative to my boat, but I am beginning to get confused by the terminology) so the PK will record it? Maybe I am mixed up? Anyway, what is required to set the target's heading properly, and how is it done? In other words, I need to find the target's heading. After it is determined, I assume it is input via the AOB dial? If so, how is it done?
Once I do all of this correctly, is there some point where I turn the PK on? |
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#15 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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![]() ![]() Which, of course, means you gotta make numerous adjustments to get it exactly right. And the effort is complicated even more if your sub is moving. ![]() Btw, after you click on the little stopwatch, estimated heading is displayed in the chat box ... in the same sentence as the target's estimated speed. Edit: Okay, I checked to see if this works ... I also checked to make sure I made the changes properly. For some reason, it doesn't work for me. With PK off, I crank the AOB dial on the left ... but the TDC target dial doesn't move. Leastwise, not until I send the data. Karama, if you've checked this and it works for you, please let me know. Maybe I'm still doing something wrong. Last edited by Munchausen; 06-28-09 at 01:32 PM. |
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