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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Jan 2014
Location: At periscope depth in the Puget Sound
Posts: 215
Downloads: 109
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Hey Guys,
I've recently been adding more realism to my game, including manual targeting. I like using the "straight shot" method for aiming torpedos. I've noticed that when I try to use the stern tube manually, I don't get the green trajectory line. I set up everything for the shot, but the torp doesn't swim in a straight line, it just goes willy-nilly all over the place. I have no problem at all with the four front tubes. Any ideas on what I am doing wrong? Like I said, no problem at all with the front tubes. Thanks.
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#2 |
Eternal Patrol
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I haven't played in awhile, and was never good at manual targeting, but one question does come to mind: Are you remembering to set the gyro angle for '180' rather than '0'?
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#3 | |
Engineer
![]() Join Date: Jan 2014
Location: At periscope depth in the Puget Sound
Posts: 215
Downloads: 109
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THANKS STEVE! Now for a little more practice.
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[SIGPIC][/SIGPIC]U-Boote: Churchills Alptraum. Los geht's! "I love the smell of burning oil slicks in the morning. It smells like...Victory!" |
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#4 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
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I recommend that you set the target ship speed to 0, and then turn the scope to 180º. When you are exactly on the gyroangle should read 000. Then you'll know you're looking exactly stern and you should be able to set up the manual shot properly. Strangely enough, when I switch back to the manual computer (F6 screen) the needle seems to be a little bit to the left when I do so, but the shots go off like clockwork.
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#5 | |
Engineer
![]() Join Date: Jan 2014
Location: At periscope depth in the Puget Sound
Posts: 215
Downloads: 109
Uploads: 0
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[SIGPIC][/SIGPIC]U-Boote: Churchills Alptraum. Los geht's! "I love the smell of burning oil slicks in the morning. It smells like...Victory!" |
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#6 |
Eternal Patrol
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WOOHOO!
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Still wondering why you would want to do all this though. I hope you all are aware of the fact that the aft torpedo tube was placed aft deliberately! To fire at objects located behind you! It's not like they didn't have any space for a tube at the front, so they stuffed it in the back. And in the interest of realism and RL procedures, wanting to make a torpedo do U-turn is asking for inaccuracy. Early torpedoes couldn't even turn as far. But it is a game, do whatever you feel like. Last edited by Pisces; 08-20-14 at 01:09 PM. |
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#8 | |
Engineer
![]() Join Date: Jan 2014
Location: At periscope depth in the Puget Sound
Posts: 215
Downloads: 109
Uploads: 0
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__________________
[SIGPIC][/SIGPIC]U-Boote: Churchills Alptraum. Los geht's! "I love the smell of burning oil slicks in the morning. It smells like...Victory!" |
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#9 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Downloads: 304
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#10 |
Sea Lord
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You actually don't need to touch the dials. Just switch treh TVR to manual input. Select Tube V. Turn the scope to 180 (or current target bearing). Then switch back to auto-update. AoB will stay correct. Bearing will update. Gyro angle will be correct. You will be ready to shoot.
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