![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Feb 2014
Posts: 5
Downloads: 3
Uploads: 0
|
![]()
Hi folks. Awesome community. It's unbelievable how many dedicated folks there are helping improve this game. I'm new here and new to SH 5.
I'm running my first missions and trying to sink some merchant vessels off the coast of england. The trouble is that for that for nearly 12 hours and several dozen salvos every single shot is a dud. I'm past the point of saying "early war torps were bad" and on the the point of saying "maybe this is a bug". I am manually aiming. My torps hit the target every time but they all dud. I'm doing it from between 85 - 95 degrees and trying at every depth from 5 to 1 meter. But usually around 2.5 to 3. I've fired maybe around 40 torps at different merchant vessels. The campaign is set to medium. I am using version 1.2 The only changes I have made are using the SH5.exe patcher from DarkWraith and set it up to use the snapshot from Sjizzle from here http://www.subsim.com/radioroom/showthread.php?t=205620 Any ideas what i'm doing wrong here? 20 hours of this is making me craaazzyyyy! Thanks ![]() |
![]() |
![]() |
![]() |
#2 |
Swabbie
![]() Join Date: Feb 2014
Posts: 5
Downloads: 3
Uploads: 0
|
![]()
On a hunch I went ahead and disabled everything under the torpedo section in the generic patcher.
Guess what? BOOM. Tanker sunk, no duds. So, one of the options in the generic patcher is causing this. Now it's a question of finding the one that's causing the problem. |
![]() |
![]() |
![]() |
#3 |
Growing Old Disgracefully
|
![]()
Yes the 4th file has 20 torpedo patches that normally I would say should all be enabled without causing problems.
In file 2 you also have Torpedoes Magnetic Detonators set to impact only at game start. This also appears in TDW's Options File Editor Viewer. Look in the TDC tab and check that the TMD's are set the same way in both.
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#4 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
|
![]()
You're not alone! I've forgotten to set my puppies to magnetic plenty of times! My only other recommendation is to use the shipping log book and try to set the depth to the draft depth of the ship you're going up against. Seems to be to end up doing more damage!
|
![]() |
![]() |
![]() |
#5 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 | |
Swabbie
![]() Join Date: Feb 2014
Posts: 5
Downloads: 3
Uploads: 0
|
![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=205620 and also used his snapshot. I disabled all of the patches and I am going to try this over. When I open the drop down with the + i see the various different patches. When i open those with the + under "notes" and "Files" i'm seeing "none".. they mostly say "none".. is that normal? OK, so i think i'm seeing the problem. In the "MODS" folder there are some unzipped files like "all the torpedoes modified for torpedoes failure patches" and "units must use radio" and "ai grew damage control" and "carrier airbase testing". Could that be the issue? I followed the steps in Sjizzles guide. Last edited by Sherfire; 02-25-14 at 11:29 AM. |
|
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Feb 2014
Posts: 5
Downloads: 3
Uploads: 0
|
![]()
So, I think i got it all sussed out. The Sjizzle snapshot had some things enabled that were dependent on mods that weren't installed. I went through and enabled all of the patches that didn't have dependencies and will add the ones that do over time.
Thanks for help. Last edited by Sherfire; 02-25-14 at 05:23 PM. |
![]() |
![]() |
![]() |
Tags |
bug, dud, premature deotonation, torpedo, torpedoes |
Thread Tools | |
Display Modes | |
|
|