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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jul 2002
Location: BCN
Posts: 118
Downloads: 131
Uploads: 0
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Hello everyone:
Kizbuel wrote in the download page: "I just began using this on GWX Gold on a new install of SH3 on a new computer. I have just started a new career and began the official Academy exams and seem to have a slight problem that I don't believe was occurring prior to this graphics fix. I am in the "Navigation" exam and while looking through the periscope; clicking the left mouse button to allow the rotational view controlled by the mouse movement; when I hit the mouse button again to lock control away from the mouse and back to the keyboard, the curser reappears directly over the torpedo firing button and (had there been any fish in the tube) attempts to fire one away. I found one way to prevent this happening is to hit the F1 menu button, however in actual gameplay this would be a major problem as the natural instinct is the left click the mouse again when locking down the rotation view control of the scope back to the keyboard (Even more so when under attack in combat). Has anyone else experienced this and/or can suggest a work-around? I'm running Windows 7, SH3 GWX Gold at 1920 X 1080 and was hoping to keep it at this resolution for gameplay." I have exactly the same problem... have you any workaround for this? Thx ! |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() ![]() ![]() That's why it was doing that. I should pay more attention. I run GWX @ 1920 x 1080 and have noticed the odd torp going off by itself, it just thought it needed some 'alone time'. ![]() I think I can workaround it but as I really cba to find a more encompassing fix, I will probably just disable the Fire button and continue to use Ctrl+Enter. Don't know how that sits with people.
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#3 |
Torpedoman
![]() Join Date: Jul 2002
Location: BCN
Posts: 118
Downloads: 131
Uploads: 0
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Hi!
I noticed that with every increasing step on the absis (spelling? the "y" coordinate) resolution (768, 800, 900, 1050, 1080), the mouse appears more to the left and a bit downwards. There is no problem until you reach 1080 resolution, I think, thats when it appears just on the fire button. Any workaround will be soooo helpful... PS: I don't know what you mean by "as I really cba", but the ctrl+Enter should be fine! Thx! |
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#4 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
CBA = Can't be Arsed. ![]()
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#5 |
Torpedoman
![]() Join Date: Jul 2002
Location: BCN
Posts: 118
Downloads: 131
Uploads: 0
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Oooooh ok
![]() I am really no modder, how can I disable myself the graphical button? |
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#6 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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You're about to become one.
![]() Firstly, you need to check your activated mods to see if any contain the following file: menu_1024_768.txt (A windows searcg for this file name should show all locations of this file) If they do, you need to deactivate and create backup copies. Depending on whether any mods use it depends on how many times you need to make the following changes: The following items are from the default menu_1024_768.txt in GWX 3.0 - If the block numbers are different, you can just search for the term "Name=Torp launch". Find you copies of the menu_1024_768.txt (usually this is C:\Program Files\.....\data\Menu) and right-click and choose Open With - Notepad. Once the file is open, hit Ctrl+F to bring up the search function and look for these blocks: [G26 I45] Name=Torp launch Type=1032;Button <--- Change this to 1031 ItemID=0x26080005 ParentID=0x26080000 Pos=200,-168,52,52 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/Periscope.tga Crop 0=0.477539,0.817383,1,1 Mat 1=data/menu/gui/Periscope.tga Crop 1=0.477539,0.817383,1,1 Mat 2=data/menu/gui/Periscope.tga Crop 2=0.477539,0.817383,1,1 Mat 3=data/menu/gui/Periscope.tga Crop 3=0.529297,0.817383,1,1 MatFlags=0x21 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF [G28 I34] Name=Torp launch Type=1032;Button <--- Change this to 1031 ItemID=0x28080005 ParentID=0x28080000 Pos=201,-167,52,52 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/Periscope.tga Crop 0=0.477539,0.817383,1,1 Mat 1=data/menu/gui/Periscope.tga Crop 1=0.477539,0.817383,1,1 Mat 2=data/menu/gui/Periscope.tga Crop 2=0.477539,0.817383,1,1 Mat 3=data/menu/gui/Periscope.tga Crop 3=0.529297,0.817383,1,1 MatFlags=0x21 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF [G2B I45] Name=Torp launch Type=1032;Button <--- Change this to 1031 ItemID=0x2B080005 ParentID=0x2B080000 Pos=200,-168,52,52 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/Periscope.tga Crop 0=0.477539,0.817383,1,1 Mat 1=data/menu/gui/Periscope.tga Crop 1=0.477539,0.817383,1,1 Mat 2=data/menu/gui/Periscope.tga Crop 2=0.477539,0.817383,1,1 Mat 3=data/menu/gui/Periscope.tga Crop 3=0.529297,0.817383,1,1 MatFlags=0x21 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF When you're happy & done, save the file. This will make every Torpedo Launch button in the game unclickable, meaning the only way to launch is to use Ctrl+Enter. Let me know if there's any problems.
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#7 |
Nub
![]() Join Date: Dec 2013
Posts: 2
Downloads: 5
Uploads: 0
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In my game, the file was named menu_1024_768.ini, not menu_1024_768.txt.
This was a fairly recent install from Amazon digital download. |
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#8 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Yes, the hi-res fix makes it so that when you click out of the periscope the cursor drops on the fire button and launches a fish.
If you don't want to fool around with modding things you can just install a mod that replaces the scope UI. I use Hitman Optics for GWX3 v.1. Solves the problem. Steve |
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