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Old 12-17-13, 08:49 PM   #1
ens_ej
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Join Date: Jun 2012
Location: AL
Posts: 5
Downloads: 18
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Default Radar Stations and other problems

I have been playing this game since 2008 and have all official patches. I have not used any mod and am now in Feb of 1945. I am a former Navy ET with a Radar endorsement and Navigation experience with a MoBoard. I have identified some errors i would like to dicuss to see if there are any others who have noticed or solved these problems.

1st Radars

The PPI Scope is the A Scope and the A Scope is the PPI.
in other words the buttons are backwards.

I am not familiar enough with the original radar units to determine if they had focus and brightness controls, but the cursor is too bright which makes it hard to identify the number of targets until the video fades. I also don't understand why there is a logarithmic scale on the A scope because there is no log offset to the travel of Radar waves the A scope is just an O scope where time is distance.

This is not to say I have not used the radar in both modes for calculating bearing range and then on to true course and speed.

2nd Sonar.

I have noticed that unless I offset sonar data by a certain amount of degrees, there is a greater chance to miss a target. i.e. the Sonar tracks the back of the boat not the middle of the boat. My own compensation has allowed for success in sinking boats blind, but I only do this when I cannot use the optics. In addition, I find that when I enter data from the sonar and then ask the TDC to calculate the speed it says not enough Data. to my understanding, the normal mode should be Sonar and if the computer has range and bearing data along with own ship course and speed it should calculate just the same but with minor offsets for Sonar times. I have resorted to using a combination of sonar and optics which leads to major errors in calculations. Is there a patch that repairs this or does every one have to calculate speed manually and enter it manually?

I currently have over 200,000 tons of sunk shipping as Lt Cmdr EJ Marquart my great uncle who served as the skipper of the B2 boat Cuttle Fish. In addition I have lost many overwritten files and have already implemented some of the ideas found here to minimize.

3rd Deck Guns.

I final got the 5" Gun with AA Shells, but lost the AP shells. Also this gun will no use AI to attack incoming Zeros and there is no way to set an altitude for an air burst. So I find that even though I have the AA they are useless to me if there is no way to set the altitude

Thanks for your input on these matters

JLA/ens_ej
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