SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-03-13, 10:16 AM   #1
coinbird
Watch
 
Join Date: Jan 2008
Posts: 17
Downloads: 13
Uploads: 0
Default How realistic would it be...

Hello, long time lurker here.

I have been trying to draw the line between what a realistic way to play is vs. doing everything a captain himself would of delegated to other people anyway in order to play in the most immersed way possible. For example, this would include not micro managing crew member stations or manually firing the deck gun (I assume). But what about firing solutions? Would the tactical officer only do that? Would the captain relay the information and co-ordinates and he would calculate that? So would letting him auto-calculate actually be more realistic? I know a lot of captains here enjoy doing that themselves over having the computer do it.
coinbird is offline   Reply With Quote
Old 12-03-13, 10:56 AM   #2
mrbannon
Watch
 
Join Date: Nov 2013
Posts: 26
Downloads: 47
Uploads: 0
Default

I would guess you're right. However, I think the captain is the one to use the attack periscope, so he would be doing firing solution calculations (I think...I don't really know).

Frankly, I'd love to turn command over to my first officer and go to bed. He could wake me if something happens.
mrbannon is offline   Reply With Quote
Old 12-03-13, 04:19 PM   #3
the dark knight
Bosun
 
Join Date: Mar 2011
Location: Blue Springs, MO
Posts: 64
Downloads: 16
Uploads: 0
Default

To answer your question, not really. Some captains might have made the calculations on their own. How an attack in real life worked was like this: captain would call to action stations. Then the captain, and one to two officers would come into the conning tower. One officer (the torpedo control officer) would occupy his station at the firing solution computer. The captain would watch the target and convey target speed, range, and heading as well as the U-boat's own heading and speed verbally to the TCO. The TCO would enter these into the firing solution computer with the dials and the computer would spit out a solution. From there the solution was sent into the specified torpedo tubes. The tubes could be fired manually in the torpedo rooms, or they could be fired from the conning tower computer. (more info on how the tubes and calculator worked here http://www.ubootwaffe.pl/en/u-boats/...german-u-boats )

If you have the movie Das Boot, during the convoy attack scene you can see this series of events unfolding. If you do not have Das Boot, I highly recommend you get a copy and watch it. They used many U-boat crew members as consultants, and had the interior of the U-boat recreated nut and bolt from one of the original ship yards.

Many here like to do the solutions themselves. It makes it a bit more challenging. Was it historically accurate for the captain to calculate the solution? No, especially since there was a computer, not a human, doing the calculations.
__________________
Life is a matter of luck, and the odds in favor of success are no way enhanced by extreme caution. - Erich Topp

Last edited by the dark knight; 12-03-13 at 06:22 PM.
the dark knight is offline   Reply With Quote
Old 12-04-13, 12:43 PM   #4
Svonne
Sailor man
 
Join Date: Mar 2011
Posts: 47
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by the dark knight View Post
To answer your question, not really. Some captains might have made the calculations on their own. How an attack in real life worked was like this: captain would call to action stations. Then the captain, and one to two officers would come into the conning tower. One officer (the torpedo control officer) would occupy his station at the firing solution computer. The captain would watch the target and convey target speed, range, and heading as well as the U-boat's own heading and speed verbally to the TCO. The TCO would enter these into the firing solution computer with the dials and the computer would spit out a solution. From there the solution was sent into the specified torpedo tubes. The tubes could be fired manually in the torpedo rooms, or they could be fired from the conning tower computer. (more info on how the tubes and calculator worked here http://www.ubootwaffe.pl/en/u-boats/...german-u-boats )

If you have the movie Das Boot, during the convoy attack scene you can see this series of events unfolding. If you do not have Das Boot, I highly recommend you get a copy and watch it. They used many U-boat crew members as consultants, and had the interior of the U-boat recreated nut and bolt from one of the original ship yards.

Many here like to do the solutions themselves. It makes it a bit more challenging. Was it historically accurate for the captain to calculate the solution? No, especially since there was a computer, not a human, doing the calculations.
Thanks for posting that website. Haven't seen it before and really enjoyed the pics along with explanations.
Svonne is offline   Reply With Quote
Old 12-04-13, 03:36 PM   #5
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

If im not mistaken, surface attacks were made through the UZO by the 1st watch officer with the captain standing by
__________________
GoldenRivet is offline   Reply With Quote
Old 12-04-13, 07:28 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

You are not mistaken, and that's something else Das Boot got right. During the night surface attack the 1WO is doing the calling.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-05-13, 09:23 PM   #7
the dark knight
Bosun
 
Join Date: Mar 2011
Location: Blue Springs, MO
Posts: 64
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by Svonne View Post
Thanks for posting that website. Haven't seen it before and really enjoyed the pics along with explanations.
You are welcome! It opened my eyes to a great many issues we see in hollywood regarding U-boats. First and foremost being air bubbles escaping when a torpedo is launched.
__________________
Life is a matter of luck, and the odds in favor of success are no way enhanced by extreme caution. - Erich Topp
the dark knight is offline   Reply With Quote
Old 12-06-13, 03:33 AM   #8
Gustav Schiebert
Sparky
 
Join Date: Nov 2012
Location: AM52
Posts: 151
Downloads: 85
Uploads: 0
Default

The only real skill the commander bought during the attack was translating what was seen in a 2-3 sec glance of the periscope into an attack plan. It meant identifying target direction and speed, partly through AOB calculators and the like but more often than not though gut feeling.

The skilled commanders were the ones who manoeuvred their boats into position well; since most shots were taken at under 1,500m there was no 'marksmanship' to speak of. I suspect as computer game players with free torpedoes and save games we are more prepared to take longer shots, and have an unrealistic appreciation of how close real commanders got.

If you want a full-realism experience then I recommend the OLC Gold mod. It accurately reflects the role of other crewmen in doing the work for you, so that your job is just to assess the firing data (and plug it into the computer, as you have no-one to do that for you). Other players might be able to recommend more challenging and less realistic ways of doing the calculations yourself.
__________________
[SIGPIC][/SIGPIC]

GWX 3 + OLC Gold + 100% Realism + Commander

"Attack! Always attack!"
Gustav Schiebert is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.