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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Nub
![]() Join Date: Nov 2013
Posts: 2
Downloads: 25
Uploads: 0
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First Post: Enemy escort AI just....giving up? Just sitting there?
Hello guys! Been a long time player since the SH3 days of 2004 (2005?)
Anyway, love the series, bought SH4 launch day, but just recently rediscovered it with all the mods. I am using: TMO 2.5 Improved Stock Environment V3 RSRDC_v18_v500 RSRDC_V5xx_Patch1 So here's the deal. After installing and playing TMO for the first time, I was really taken aback by how aggressive and TOUGH the enemy AI was. I had to rethink my strategy completely from vanilla SH4, as if they even got a whiff of me, they just pursued like there was no tomorrow. I then downloaded RSRDC, for a more realistic, better fleshed out campaign. While I love the campaign changes I've noticed a disturbing trend. After attacking an enemy convoy or task force, if running silent, at 1/3rd power, after the torpedoes impact the targets and its clear there's a sub in the area, the escorts barely do ANYTHNG. If there are 3 destroyers, one might lazily meander at about 8-12 kts, one maybe a little slower, and sometimes one will just SIT THERE entirely. 00 kts. This of course makes evasion child's play. I dive to 400 and slink away, without the slightest fear of a destroyer even catching wind of me. Has anyone else experienced this? If it helps, I'm playing on "NORMAL" difficulty. Should I up the difficulty? I did NOT notice this with just TMO at all, but now with RSRDC and patches, its been an issue on 3 separate encounters. (PS Encounters are happening in a Balao in late 1943) Cliffs Notes/TL ![]() --Escorts super aggressive and accurate in TMO 2.5 --Install RSRDC (w/patches) --Escorts now are lazy...often barely attempt to find me, sometimes just sit there literally not moving. --Is this a RSRDC issue? Patch? Or maybe just my "Normal" difficulty? Thanks guys!! ![]() |
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