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Old 10-14-13, 10:16 AM   #1
Red Devil
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SHO A long long time ago ..............

I had a pc with nvidia game card installed and was having loads of problems and changed to ATI, excellent. But as a result of problems had not played RSRD mod for eons, been on the original version (with patches) for quite sometime.

As a consequence have not been around here for a while.

So, update please, what is best Mod to install on SH4 (No U Boats please) and is RSRD still around.

Does it still require JSME manager (or whatever it was called).

That'll do for now - suggestions anyone?

Now on Quad core HP Pavilion with ATI Radion HD 6700 on 24 inch flat monitor, 3GB ram on HD cable. Win 8 Pro.
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Old 10-17-13, 08:53 PM   #2
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Trigger Maru Overhauled(TMO) will make your hair stand on end. It tends to make you act more like a US sub commander by the way it is designed. TMO is what I play but haven't looked at the latest version yet.

Real Fleet Boat(RFB) is very good too. It is more realism based.

I've tried both and both are excellent mods. It just depends on what your tastes are. Try both and see what you like.

RSRD is still around and is probably a must to go along with the above mods. Make sure you use the correct version for whatever mod you use.

And JSGME is a must have to make enabling mods a snap.

There's a ton of other mods that you can use to season your game to taste.

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Old 10-18-13, 07:36 AM   #3
Red Devil
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thanks a million, appreciated
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Old 10-19-13, 09:29 PM   #4
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Quote:
Originally Posted by Red Devil View Post
thanks a million, appreciated
ROFL - you may want to hold off a minute on that thanks.

TMO is a fantastic super mod. It took literally years of dedicated hard work to complete the final version of TMO ... 2.5 -

However, I personally prefer one of the earlier versions- my favorite was TMO 1.9 with the patch. Lethal enough for edge of your seat enjoyment, some suspense, some danger and plenty of reason to "Be careful out there!"

Several of our most notable sub commanders in real life, would likely have suffered death and defeat on their first patrols had the Japanese been as formidable as Duci has made them in his final revision!


Not completely certain about just how realistically proficient the IJN and the Japanese Merchant Marine are in TMO 2.5, compared to real life- Bungo Pete does come to mind! But it certainly does deliver on the "don't mail it in, or you will quickly pay the price for your complacency" concept!

You simply have give a tip of your hat to Duci, he deserves all the credit in the world- He catered faithfully to the wishes of the most suicidal simmers on the board! Quite a labor of love if you ask me. It is most likely a form of poetic justice that, in the end, he gave even the staunchest masochists here just what they had asked for.

Pain. And then a little more pain!

If you call someone a masochist, you either mean that they take pleasure in pain, or — perhaps more commonly — that they just seem to.
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Old 10-20-13, 10:04 AM   #5
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Thanks for the update but TMO sounds 'unrealistic' to me. Whilst the IJN had a well trained navy, they overestimated their worth. Complacency and belief in the sub humans of the USA proved their undoing. Yamamoto predicted 6 months of glory then the fight back would begin rolling, it proved correct.

I have SH4 (patched) on 'normal' setting, I have tried others but I deemed them a bit OTT. Normal is hard enough because if an IJN vessel spots you, all hell breaks loose and I have to break contact and dive to 300+ - quickly. The rougher the sea, the least effective is sonar, they cannot see me so I try to go under them and come back up to get a shot off.

I wanted a mod to make it historically more accurate and to reflect the efficiency of the sub men and the IJN. Last night, on my laptop, I was in the correct position to encounter the 4 carriers attacking Midway, historically, they never showed. But have encountered them there in the past. According to history, I was in the exact right place to 'have a go'.
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Old 10-20-13, 10:26 AM   #6
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Quote:
Originally Posted by Red Devil View Post
Thanks for the update but TMO sounds 'unrealistic' to me. Whilst the IJN had a well trained navy, they overestimated their worth. Complacency and belief in the sub humans of the USA proved their undoing. Yamamoto predicted 6 months of glory then the fight back would begin rolling, it proved correct.

I have SH4 (patched) on 'normal' setting, I have tried others but I deemed them a bit OTT. Normal is hard enough because if an IJN vessel spots you, all hell breaks loose and I have to break contact and dive to 300+ - quickly. The rougher the sea, the least effective is sonar, they cannot see me so I try to go under them and come back up to get a shot off.

I wanted a mod to make it historically more accurate and to reflect the efficiency of the sub men and the IJN. Last night, on my laptop, I was in the correct position to encounter the 4 carriers attacking Midway, historically, they never showed. But have encountered them there in the past. According to history, I was in the exact right place to 'have a go'.
Were you using RSRD?
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Old 10-20-13, 12:17 PM   #7
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Quote:
Originally Posted by Red Devil View Post
Thanks for the update but TMO sounds 'unrealistic' to me. Whilst the IJN had a well trained navy, they overestimated their worth. Complacency and belief in the sub humans of the USA proved their undoing. Yamamoto predicted 6 months of glory then the fight back would begin rolling, it proved correct'.
I've always felt TMO does a good job of recreating the hesitancy and fear which gripped US sub skippers in the opening phases of the war. US submarine policy actually advocated only making attacks by sound as it was felt ASW measures would doom a sub attacking from periscope depth let alone the surface.

However, I don't' know how realistic it would be in the latter stages of the war. Could one conduct a Red Ramage like rampage through an enemy convoy at night on the surface in TMO?

http://en.wikipedia.org/wiki/Lawson_P._Ramage

I've yet to recreate that sort of success.
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