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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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Folks,
I have played this for a week and I have discovered that crash diving is utterly worthless. You dive at the exact same speed you would on a normal dive. That's right. If you need to crash dive to get away from something, you are screwed. I assumed that this was a bug when I sent in my support ticket, but the response I was given was that this was intentional. Blue Byte was too lazy to code crash diving properly ![]() They will not even consider changing it without "forum support." So, I will play their little game and tell everyone here that crash diving is broken. Here is the forum threat to tell them to fix it. http://forum.silenthunteronline.com/...9264#post19264 Kaleuns, Let them have it with all tubes! ![]() |
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