SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-15-13, 01:31 PM   #1
Berserker
Aggressive skipper
 
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
Default MK 48 vs akula

What is it with the mk48 and akukla subs?? No matter what i try the torp will go right past the akula or lose aquisition then go another direction..I have seen this in the chase mode...Is the akula resistant/invulnerable/invisible to mk 48's...Just what the hell is going on???
__________________
Shoot,Move,Communicate..Kill,Destroy,Eradicate...
Berserker is offline   Reply With Quote
Old 09-15-13, 05:27 PM   #2
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Is that with show truth on or off? In show truth off a contact may not be where the real object is.
Pisces is offline   Reply With Quote
Old 10-27-13, 05:43 AM   #3
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,130
Downloads: 77
Uploads: 7


Default

make sure your not firing on your shadow contact depending which sensor towed bow ect will depend if you get a mirror, tbh I think that's what your firing at if show truth is off.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 11-03-13, 04:20 AM   #4
Nexus7
Commander
 
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
Default

But if he says the torpedo aquired...
__________________
If you are going through hell... keep going (Winston Churchill)
Nexus7 is offline   Reply With Quote
Old 11-03-13, 05:24 AM   #5
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,130
Downloads: 77
Uploads: 7


Default

in the weapon station look at the torpedo as it gets near the submarine you should see two lines bearing out like a cone, well when the submarine is in those lines click pre enable then click enable again it should then lock but it must be inside the cone.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 11-04-13, 02:53 PM   #6
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Also, the target needs to be within the torpedo depth limits: ceiling and floor. (which is most likely incorrectly set by the autocrew) If it is above or below it, the torpedo wouldn't detonate and just keep dancing around it until it looses track.
Pisces is offline   Reply With Quote
Old 11-05-13, 01:17 AM   #7
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

That's assuming it didn't track on a noisemaker, the ADCAP isn't invulnerable to them.

Basically I'd run through this checklist:

1) Be sure of your solution, if you have a contact on the towed array then make a course turn of about 45 degrees and watch the contacts on the waterfall. One bearing will change and the other will stay the same, the one that's stayed the same is your contact.

2) Get all available information on your contact, obviously you know it's an Akula, so that'll help you put in the TPK, and firm up the Target Motion Analysis. If you're doing that manually then the only real advise I can offer is screwing with it until the dots are lined up down the center of the line. I usually leave that to the autocrew on anything other than the 688i which I can just about remember how to do from playing Fast Attack.

3) Set the Mk48 to passive mode, and check the ceiling and depth limits, and keep the torpedo wire-guided for as long as you are able to. If he fires one back at you and you have to go evasive, then switch the torpedo to active and cut the wire, otherwise wait until the torpedo is fairly close to the target and then switch it to active. It should aqquire and then home in...and then probably miss. But no problem, by now your target will be panicking and making lots of noise which will only serve to give you a better idea where he is. Turn the torpedo around and take another run at it, eventually it should hit. If it doesn't then your TMA was likely off by a significant amount.

4) Do not cut the wire if the torpedo is pointing anywhere in your direction. Another lesson learnt from playing Fast Attack when I cut the wire on an ADCAP whilst attempting to sink a Kilo, unfortunately the torpedo was pointed back at me, and when the wire cut it went after the bigger and noisier target and thus I managed to kill myself with my own torpedo...

Keep practicing, TMA is a sod, but a good solution makes all the difference. Akulas are slippery customers, and they have a nasty sting in their tails, I can't remember off hand if they carry Skhvals, I know the Victors do, believe me, getting smacked by a Skhval is something you don't forget in a hurry. The Stallion can be a nasty surprise too when it plops into the water above you, even nastier if nuclear release has been authorised (thank god DW doesn't model the nuclear depth charges for the Stallion), but I think in time you'll nail your first Akula.

Happy Hunting.
Oberon is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.