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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2002
Location: Halifax UK
Posts: 7
Downloads: 19
Uploads: 0
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Trying to get back into SH5....
After leaving it on the shelf for a long time, I thought that I'd give the sim another go, surely it couldn't really be as bad as I remembered it?
Unfortunately it is... I'm sorry to say this is one of the worst pieces of software I've ever purchased. I know that a lot of work has been done modding the game, but in my opinion mods should be designed to enhance a game. It seems that in SH5 mods are needed just to get the game to work properly, which shouldn't be necessary. I am willing to have a go at adding some mods to get over the most glaring problems, can anyone give me a (hopefully short!) list of the mods that are considered to be essential to get the thing somewhere near usable?
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best regards, Jeff. |
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#2 | |
Black Magic
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#3 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
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I'm just getting back into SH5 as well. I would say that it is essential to use one of the UI mods. There are several, but TheDarkWraith's appears to be the most comprehensive and most popular. Without a UI mod, even trying to use basic functions of the game is simply too frustrating. Add a UI mod, and exploring the game will become much more natural. Then you can start looking at other mods.
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Rock 'n' roll is the only religion that will never let you down |
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#4 |
Navy Seal
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Welcome back guys!
![]() As said above, it's essential to get the latest TDW Generic Patcher, and patch the game as desired. Then, don't be afraid by the mods number used in our list. Just respect the right activation order, and all has to be fine ![]() As example, the smalest inescapable essential list to start with SH5 as it should have been when released: -Equipment_Upgrades_Fix_v1_4_byTheBeast -#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix -Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober -FX_Update_0_0_21_ByTheDarkWraith -NewUIs_TDC_7_1_0_ByTheDarkWraith -Manos Scopes-patch for [your resolution] -IRAI_0_0_39_ByTheDarkWraith -IRAI_0_0_39_Patch_ByTheDarkWraith -OPEN HORIZONS II_full v2 ( or "OPEN HORIZONS II_full v2.1") -OHII v2 Mission Fix WA (or "OHIIv2.1 test patch2 Full" if v2.1) -Reworked Morale and Abilities v.1.1
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#5 |
Swabbie
![]() Join Date: Sep 2002
Location: Halifax UK
Posts: 7
Downloads: 19
Uploads: 0
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I'll have another go at sorting patches out...all I've managed to do so far is break the game!
I installed JSGME and added a couple of mods, now the game doesn't load properly. I assume that the Dark Wraith's patcher is an alternative to JSGME, right? I'll get back to a clean install and try again.
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best regards, Jeff. |
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#6 | |
Navy Seal
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![]() Try to just run the game with only patcher, and you'll see...
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#7 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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I have just loaded SHV on my new laptop. The game has patched itself, where can I find TDW's generic patcher?, I have looked through the mods list without much luck.
Also what does this mod do? Ok found it, I see that it's not a mod also. How do I see what version of SHV I have? Last edited by bill clarke; 05-22-13 at 01:31 AM. |
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#8 |
Navy Seal
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^^^^main screen up right
![]() If not, go to Silent Hunter 5/support/GameUpdater/ and clic GU ![]() Generic Patcher isn't a mod, but can be used as a mod if you want to (with NewUIs v7.4, activate it first in your list!). Otherwise, best is to run it as stand alone (but with NewUIs v7.4, you'll have to copy/paste NewUIs TDWFileUtils.dll and TDWUtils.dll in the patcher to run it!) Generic Patcher is essential to play SH5! ![]()
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#9 | |
Ocean Warrior
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![]() Quote:
![]() How to (by Trevally) - http://www.subsim.com/radioroom/showthread.php?t=197960
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10 | |
Navy Seal
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Sober and myself had an error with NewUIs 7.4 and the latest patcher... Copying files above solved it ![]()
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#11 | |
Ocean Warrior
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If you use it as a mod you should place it first in the JSGME.. Generic Patcher itself don't need any other files.. it works with its files.. PS: I don't see any sense to install Patcher itself through JSGME.. are installing .exe and .act files as a mod not enough?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#12 |
Ace of the deep .
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Fifi is correct , the NewUIs 7.4 overwrites the patcher if putting the patcher after NewUIs 7.4 . So you can eith overwrite the patcher files or put the patcher before NewUIs 7.4 .
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#13 |
Ocean Warrior
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Sober, patcher itself is working without any others files.. isn't it? if you want, for some reason, enable it as a mod then yes.. but why do you need any files if you using it as a tool/app? it is standalone application and isn't requires to be enabled as a mod..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#14 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Hey Guys,
![]() Interesting thread but i'm a bit confused, i have installed TDW_GenericPatcher as a mod i believe. I used the "How to Thread" by Trevally. The thing is i have put the TDW_GenericPatcher last on my list.... Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds sobers best ever fog V22 SH5 Capthelms Audio+SV Touch Ups SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fix SteelViking-HotSoup-WaterDrips Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_21_ByTheDarkWraith NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_ERM_Reaper7_NightVision_Black_Ski n IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 SubFlags_0_0_8_byTheDarkWraith OPEN HORIZONS II_full v2.2 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden ver. 0.2 EQuaTool 01.01 by AvM - Kriegsmarine Regular Style MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible EUF_UBoat_FX_v0_0_3_ byTheBeast DBSM_Music_1_0_4 TDW_GenericPatcher_v_1_0_94_0 I have not noticed any issues but i did get this notice when i enabled the patcher TDWFileUtils.dll" has already been altered by the "NewUIs_TDC_7_3_0_ByTheDarkWraith" mod. "TDWUtils.dll" has already been altered by the "NewUIs_TDC_7_3_0_ByTheDarkWraith" mod. Should i change the order and put the TDW_GenericPatcher first on my mod list? Unless i have read the how to thread wrong, Trevally talks about adding the patcher after the UI mod or last on the list ![]() http://www.subsim.com/radioroom/show...=197960&page=5 Thanks all ![]() Last edited by Delta Wolf; 05-22-13 at 08:19 AM. |
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#15 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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