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#1 |
Bosun
![]() Join Date: Jan 2009
Posts: 63
Downloads: 8
Uploads: 0
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Concept: Fatigue As Provisions
Of course, fatigue just doesn't work usefully in SH3 and I don't think any fatigue model really works from the standpoint of adding fun or realism to the game. Dealing with crew is basically just a nuisance. Meanwhile, the game doesn't have any notion of provisioning which allows you to have unrealistically long patrols. You can sail all the way to the US coast in your type-II if you really want, you just have to go really slow.
So why not repurpose fatigue to reflect provisioning? To do this: 1) Instead of representing fatigue, the endurance meter represents stores of food and other consumables remaining on the boat. 2) All compartments, even quarters, would have the same (slow) fatigue rate at all times. The only real use of quarters then would be to allow wounded crew to recover and/or to store excess crew (like watch crew while submerged). 3) All crewmen would have the same fatigue rate, regardless of rank, experience, morale, ... as officers eat just as much as enlisted men. All crew should have the same endurance. 4) No impact on crew performance from "fatigue" (crew is always well fed even if the stores are running low). Possible exception as endurance approaches 0 to reflect low morale as a result of imminent starvation and/or impaired performance due to reduced rations. 5) There would need to be versions of this mod for each type of submarine, you would then select the appropriate provision model for the amount of stores your sub carries while in port. 6) Set the "max 3d" compression to max available compression so fatigue counter is always running. Anyone see any problems with it? Anyone already do something like this? I could take a shot at it, but the extent of my modding experience is inverting the mouse and increasing my max time compression. |
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