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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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http://mashable.com/2013/04/25/video-water-games/
Quote:
It's almost hypnotic... ![]()
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#2 |
Born to Run Silent
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Yeah, amazing. Computer graphics have come
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#3 |
Sonar Guy
![]() Join Date: Aug 2009
Location: Matalava Island
Posts: 378
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Thanks for sharing that. Can you imagine a Silent Hunter sim with that water? Will we ever see it? It would be awesome.
But I'm happy with what we have for I remember playing Silent Service on my Commodore 64. ![]() |
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#4 |
Lucky Jack
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I don't know. The color seems to be off no matter what ocean it is rending. How will my sub react to this fluid motion? Will this new generated water affect my torpedo path?
Just busting your hump. That water is very realistic IMO. ![]() |
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#5 |
Sonar Guy
![]() Join Date: Aug 2009
Location: Matalava Island
Posts: 378
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However before I buy into this water it would have to be "Fifi-approved"!
![]() I would want him to do a thorough analysis and report his findings. ![]() |
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#6 |
Fleet Admiral
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Pessimist says ubi will ruin it.
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#7 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
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Realist says Ubi won't even get to the point of ruining it. Silent Hunter is a dead series.
Awesome link though, mookie. The future of water in video games. |
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#8 | |
Ocean Warrior
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#9 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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![]() Quote:
To borrow a phrase, "it's all about the the motion in the ocean."
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#10 |
Ocean Warrior
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No it wasn't a textureing problem per se (i don't think that simulator uses textures in a traditional sense for the water). It was more how the colors shift and how reflectivity is generated which made it look too shiny and oily. That would probably be more an issue with the engine, or maybe the engine settings. There is also some other weirdness in how the water was moving, like forming strands in the air rather than separating into droplets, and it seems very resistant to separating.
Last edited by NeonSamurai; 04-29-13 at 12:16 PM. |
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#11 |
Fleet Admiral
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It'd be cool if they could simulate an oil slick
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#12 |
Admiral
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Pfffttt....Thats like....perfect water compared to this
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#13 | |
Ocean Warrior
![]() Join Date: Jul 2008
Posts: 3,184
Downloads: 248
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![]() Im pretty sure that a lot of things can be tweaked and adjusted. Also the algorithm is suposed to be relatively efficient and realistic while not being too heavy on resources. It is a compromise for PCs. |
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#14 |
Chief of the Boat
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Well I'd certainly settle for it but it's early days and probably further improvements will be forthcoming in the future.
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#15 |
Fleet Admiral
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![]() ![]() I'll one up you: There is this subsim: ![]() How's the water on that? Gato's water is pretty realistic. ![]() ![]()
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