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Old 04-29-13, 08:52 AM   #1
mookiemookie
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Default Imagine a Silent Hunter game with this water...

http://mashable.com/2013/04/25/video-water-games/

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Although graphics in 3D computer games has gone really far in the last decade or so, the water in most of them does not look very real — especially when you throw a couple of solid objects into it.

Now, a new fluid simulation algorithm, called "Position Based Fluids" (PBD) makes it look easy, with water bouncing off objects in a startlingly realistic fashion.

It's almost hypnotic...
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Old 04-29-13, 08:59 AM   #2
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Yeah, amazing. Computer graphics have come
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Old 04-29-13, 09:14 AM   #3
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Thanks for sharing that. Can you imagine a Silent Hunter sim with that water? Will we ever see it? It would be awesome.
But I'm happy with what we have for I remember playing Silent Service on my Commodore 64.
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Old 04-29-13, 09:23 AM   #4
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I don't know. The color seems to be off no matter what ocean it is rending. How will my sub react to this fluid motion? Will this new generated water affect my torpedo path?

Just busting your hump. That water is very realistic IMO. Where do I sign up for the beta testing of SHXIX?
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Old 04-29-13, 09:34 AM   #5
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However before I buy into this water it would have to be "Fifi-approved"!
I would want him to do a thorough analysis and report his findings.
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Old 04-29-13, 09:34 AM   #6
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Pessimist says ubi will ruin it.
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Old 04-29-13, 09:52 AM   #7
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Realist says Ubi won't even get to the point of ruining it. Silent Hunter is a dead series.

Awesome link though, mookie. The future of water in video games.
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Old 04-29-13, 10:13 AM   #8
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Quote:
Originally Posted by AVGWarhawk View Post
I don't know. The color seems to be off no matter what ocean it is rending. How will my sub react to this fluid motion? Will this new generated water affect my torpedo path?

Just busting your hump. That water is very realistic IMO. Where do I sign up for the beta testing of SHXIX?
I agree in part. I think the water was to oily and reflective looking more than the base color being a problem
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Old 04-29-13, 10:20 AM   #9
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Originally Posted by NeonSamurai View Post
I agree in part. I think the water was to oily and reflective looking more than the base color being a problem
Well I'm sure you could always tweak the color and texturing.

To borrow a phrase, "it's all about the the motion in the ocean."
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Old 04-29-13, 11:54 AM   #10
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No it wasn't a textureing problem per se (i don't think that simulator uses textures in a traditional sense for the water). It was more how the colors shift and how reflectivity is generated which made it look too shiny and oily. That would probably be more an issue with the engine, or maybe the engine settings. There is also some other weirdness in how the water was moving, like forming strands in the air rather than separating into droplets, and it seems very resistant to separating.

Last edited by NeonSamurai; 04-29-13 at 12:16 PM.
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Old 04-29-13, 12:42 PM   #11
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It'd be cool if they could simulate an oil slick.
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Old 04-29-13, 12:54 PM   #12
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Quote:
Originally Posted by Neal Stevens View Post
Yeah, amazing. Computer graphics have come
Pfffttt....Thats like....perfect water compared to this
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Old 04-29-13, 01:04 PM   #13
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Quote:
Originally Posted by NeonSamurai View Post
No it wasn't a textureing problem per se (i don't think that simulator uses textures in a traditional sense for the water). It was more how the colors shift and how reflectivity is generated which made it look too shiny and oily. That would probably be more an issue with the engine, or maybe the engine settings. There is also some other weirdness in how the water was moving, like forming strands in the air rather than separating into droplets, and it seems very resistant to separating.
No body is claiming that the simulation is perfect but it definitely looks better that the cloth like water in SH.
Im pretty sure that a lot of things can be tweaked and adjusted.
Also the algorithm is suposed to be relatively efficient and realistic while not being too heavy on resources.
It is a compromise for PCs.
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Old 04-29-13, 01:34 PM   #14
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Well I'd certainly settle for it but it's early days and probably further improvements will be forthcoming in the future.
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Old 04-29-13, 03:05 PM   #15
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Quote:
Originally Posted by McBeck View Post
Pfffttt....Thats like....perfect water compared to this
post of the year.

I'll one up you:

There is this subsim:


How's the water on that? Gato's water is pretty realistic.
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