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#1 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Hi,
I notice there is numerous wave mod options and I'm missing something I think in understanding what its doing. 1. So Dynamic Environment has three different wave mechanics mods to choose from 2. Sober has wave mechanics mod v12 and some discussion here http://www.subsim.com/radioroom/showthread.php?t=200310 3. And ofcourse the standard waves in ubisoft 1.2 So whats wrong with the stock waves? When I tried the Dyn Env hurricane waves on a rough sea the sub looked unrealistic where it floated in mid air unrealistically between the wave crests. Q I'm not sure if thats a symptom of another game problem or a problem with the mod? When I tried stock it seemed to be higher waves than the Dyn Env Gale mod waves so that mod seems to artificially restrict the wave height. Then I tried Sobers v12 waves (latest) and Im not sure what that was changing perhaps I need to spend more time with it. So if anyone could help me understand whats wrong with the stock waves and what mods actually do what in detail that would be great |
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