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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Hi,
Noticed same thing as in SH5...observation periscope is lower than attack one when full raised...and have to raise my periscope depth around + 1m each time i wanna use it...otherwise it's kind of useless if staying underwater! (even in calm sea) Is it accurate, or periscope depth is wrong, or observation periscope height is wrong?
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() I don't know if they are properly modeled or not. I usually end up going to a higher depth anyway. This was often done in RL to increase the range of their view. The part that bothers me most is the difficulty in making small depth changes. It would be nice if you could just order the crew to come to 46 ft., or whatever. |
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#3 |
Navy Seal
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#4 |
Pacific Thunder
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They are not properly modeled in stock. After editing now I can be submerged at 60' with no problem using either the Attack, Observation, or SD radar.
I used S3D and edited (I think - sensors sub US sim ) .......... which would be: Sensors_sub_US.sim - in \Data\Library\USSubParts\ Looks like I changed the values to 5.878512 from 5.0 (similar to RFB at one time). Look in nodes obj_Extensible in Sensors_sub_US.sim for Attack Periscope. There are 2 Observation Periscopes. I believe one of those is the extendable SD radar. It has been such a long time since I did this. I suggest getting the Sensors_sub_US.sim from TMO & RFB and comparing those numbers to yours and using their heights because they were well researched. I am just now coming back to SH4 after a very long break so please forgive my vague answer.... lol Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." Last edited by aanker; 04-06-13 at 10:35 AM. |
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#5 |
Navy Seal
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So, welcome back!
...was talking about TMO (1.9 or 2.5 is same)...have to raise depth to see something ![]() Nevertheless i can live with it, as far as i can raise depth without beeing detected. Was asking because it's an issue i found in all SH, modded or not ![]()
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#6 |
Pacific Thunder
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Oh these guys are good - and very good with S3D.
TMO uses a different method ...... and so does RFB because all three, the Attack, Observation, and SD are the same numbers (but a different set of numbers for both mods). Going back through numerous old versions of TMO, the numbers are always 5 at 10 sec, so Ducimus uses a different method to get different heights. However, RFB numbers are 5.878512 at 10 sec for all three, the Attack, Observation scope, & SD. Both mods have different heights for the Attack scope, Obs scope and SD. I have a lot of catching up to do - is the bottom line. My first reply up there was the wrong track..... (a cheap fix ) .... lol
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#7 |
Stowaway
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I seam to recall someone stated that the observation scope was supposed to be 1 meter higher then the attack scope when both are fully raised so that the bottom of your view you should just see the top of the attack scope but its not blocking your view (or maybe it was vice versa
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#8 | |
Navy Seal
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BTW like in SH5 too. Always thought it was the attack one the lowest.
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#9 |
Pacific Thunder
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I want to contact a submariner (I think I may know one or two who served on these boats before they became obsolete) or see some specs because I thought the Obs scope was higher too.
Can't find specs very easy. The periscope wells are long enough for a longer Obs scope. Looking at the internet tours hasn't been helpful unless I missed it. Worse comes to worse I'll ask one of these museum groups like BATFISH. Speaking of: ![]() - USS Batfish (SS-310) Last edited by aanker; 04-05-13 at 06:54 PM. |
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#10 | |
Pacific Thunder
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Probably best to post this here.
According to the BALAO class, BATFISH (SS-310) Muskogee War Memorial: Quote:
Good thing we guessed right :) I don't know why these tidbits of information should be so hard to find - it is like everything is TS with the modders. And, I didn't want to bother the Batfish folks because they have a lot to deal with, especially now with the recent death "in their family" - a WWII submarine vet. Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#11 |
Navy Seal
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Good find aanker
![]() So the sim is right. Obs scope lower than attack scope. But doesn't really make sens to me ![]() Meaning obs scope used for observations not that close to danger and with best observation setting (height, magnification etc) and attack scope for action close to danger with best "camouflage" (thin lens and mast diameter, lower height etc)... Well, if i was a sub conceptor, i would have built the inverse we have! ![]()
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#12 | |
Silent Hunter
![]() Join Date: Sep 2010
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I'm just guessing here, but I can think of a few issues. |
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#13 | |
Navy Seal
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When leaving one for the other, didn't it retract automaticaly?
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#14 |
Pacific Thunder
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Yes, whenever they wanted they used both at the same time... don't forget the SD radar mast was also raised before surfacing to check for aircraft, and they "walked the scope" in a 360 before surfacing.
The Obs scope was also used for navigation - they called it the "Nav scope" |
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#15 | |
Silent Hunter
![]() Join Date: Sep 2010
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I think they used both at least sometimes, not sure how often, I can't remember just where I read that. Probably when they are just searching for something. Not much else to do when they are waiting for something to come along. The automatic retraction that happens when you dive is purely a game thing. |
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