![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() |
![]()
Good day all,
While working with uboat gr2s, seeing an interestin node: Reflect. My question is: what does it do? I don't see anything attached to it, nothing in .sim/.zon/.val files seems to have any controllers on it - so what is its purpose? Any idea? |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Have you tried merging the Fx file in Goblin?
|
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() |
![]()
I actually found one controller that attached to that in .sim: WaterReflections...
and that is the only one. But what do the WaterReflections do? Can't seem to actually find the use for it exactly |
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 | |
Ace of the Deep
![]() |
![]() Quote:
Removing WaterReflections controlled: can't seem to find what exactly changes. |
|
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() |
![]()
Will have to play around with this more. Not that I care, but if I don't need the mesh - why would I edit it for an AI IXb, right?
|
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
If it is there, it got to do something (if it was a dat unit I would suspect that it was a SHIV leftover, but not in this case. I suggest you to leave as last work anyway ![]() |
|
![]() |
![]() |
![]() |
#9 |
Ace of the Deep
![]() |
![]()
yeah, very rough one. But there is also a dbg model, which is also a hull-shape-low poly...
|
![]() |
![]() |
![]() |
#10 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#11 |
Ace of the Deep
![]() |
![]() |
![]() |
![]() |
![]() |
#12 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#13 |
Black Magic
![]() |
![]()
It does the ship reflections on the water. It will have a mesh attached to it (usually a low-res version). I changed those to the actual mesh of the item in SH3 to have better reflections.
|
![]() |
![]() |
![]() |
#14 |
Ace of the Deep
![]() |
![]()
Hmm. I might try that as well to see if it will be a much more painfull load on the system running the game in case of SH5. If not - it will allow me to eliminate this mesh out of gr2 and just re-assign the water reflections to the actual mesh instead.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|