![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]()
Has anybody manged to get DW on Win 8 running? It seems to be not compatible
![]() |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]()
In that case... No Windows 8 for me.
__________________
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]()
fyi: http://answers.microsoft.com/en-us/w...4-94f7b382a08e
But had no luck...so I've to use my old notebook to play it. |
![]() |
![]() |
![]() |
#4 |
Swabbie
![]() Join Date: Jun 2010
Location: Switzerland
Posts: 9
Downloads: 25
Uploads: 0
|
![]()
I didn't have any luck with Windows 8 either, so I've gone back to Windows 7. Didn't much like the Metro UI anyway, but looking forward to Windows 9 it would be helpful to find an ultimate solution for future releases.
|
![]() |
![]() |
![]() |
#5 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]()
I fear there will not be any solution, apart from using virutalbox and that stuff..
Perhaps Sonalysts does do a fix for the non-commercial version or it is already Win8 capable, who knows. But only a new sim would probably provide compatibility for the commercial market, I guess... |
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]()
And I don't see a modern sub sim being produced by any game company in my foreseeable future. It's too fringe and too complicated for today's mass video-game playing public. Out of everyone I know, I'm the only one who has anywhere NEAR the patience to have even LEARNED how to play Dangerous Waters or the other Sonolysts sims.
Is it just me, or has the indy modern subsim development, that was going strong for a while, just DIED completely?
__________________
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#7 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#8 | |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
|
![]() Quote:
Still, I'm dumbfounded by the lack of modern subsim development. Silent Hunter remains a seller, and it's a period game, while DW is the current (well, most so) modern version, and it's dead. It's not as if there's been no interest in submarine warfare since WWII. I remain perplexed by the dichotomy.
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
#9 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]()
It is a little a pity, that all communication with Sonalysts seems to be lost...don't know if Onkel Neal is still in contact with them...
I mean since the ACTUV days, the devs were not seen here anymore. I'd expect at least a 'good bye' thread if they abandon this forum/contact with the community for any reason...but perhaps they are not allowed to speak here anymore, who knows. And as a side notice: ACTUV runs smoothly on my Win 8 machine....so the probability is not low the that the non-commercial DW also runs on Win8. Last edited by Hawk66; 01-11-13 at 01:07 PM. |
![]() |
![]() |
![]() |
#10 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]() Quote:
Another reason is that World War II could seem so much more exciting to the casual gamer than the boring old "Cold War" where everything was done "behind the scenes". World War II had exciting gun to gun fights and explosions. The Cold War had... sneaking... political wrangling... sneaking... etc. To your average gamer, they will gravitate toward the exciting running around and blowing stuff up compared to sneaking. Today's gamers want simplicity and explosions and they don't want to read manuals. Unfortunately, that's where the money is to be made nowadays. And for a company to take a risk on something fringe just isn't going to happen in this economy for the most part. So the problem is that a game developer could knock off 100 Angry Birds in a couple weeks or a big cinematic first person shooter in a year or so and make $$$'s. Doing a hardcore military sim, expecially a sub sim, would take a LOT of time and research to make and would be quite complex and net them very little money, if any. The game industry makes what they think will sell. So the fact that we havn't seen a modern subsim since Dangerous Waters, which was a commercial flop, speaks to the fact that either the majority of the video game buying public doesn't want modern sub sims, or that game companies don't think the public wants them. I'm suspecting a little bit of both. If we see another modern subsim, it's probably going to have to come from an indy developer and since most indy developers are starting to focus on game consoles and smart phones now rather than PC's, that's also stagnating the field. There's really not that many (if any) hardcore/complicated games out there being worked on right now. Games seem to be coming in two categories at the moment. 1. Overly cinematic first person shooters, or 2. Simple smartphone/like games.
__________________
![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#11 | |
A-ganger
![]() Join Date: May 2009
Location: nach Deutschland
Posts: 75
Downloads: 346
Uploads: 0
|
Quote:
The only way we will get anything is when/if defense budgets are reduced. Right now the guys with the know to create simulations of modern systems are employed directly and indirectly by the government(s). And I'm sticking with Win7 for the forseeable future. Eventually we will be needing a whole slew of "legacy" machines to run our favorite simulator\games. ![]() |
|
![]() |
![]() |
![]() |
#12 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]() Quote:
__________________
![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#13 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]()
There are some "hard-core" games like Elite Dangerous and other only PC rpgs/space simulations, founded on kickstarter.
I'd be pretty confident that Sonalysts would made a successor if the funding is there and it would fit in their timetable. The problem is the amount, which you need at Kickstarter...perhaps 1-3 M$. So, you would need either find a lot of people, which is unrealistically or you would need to find still a considerable amount of people(a couple of thousands), who spent > 200$ for a sim, which would 'only' be 50-70$ worth, compared to previous times. Also, not very realistically, I guess. Personally, I'd do it because I'd would happily concentrate all my 'game budget' for the foreseeable future in such a sim. Anyways, there are not many games out there nowadays, in which I've interest. |
![]() |
![]() |
![]() |
#14 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]()
I just wish that game companies made hardcore sims again instead of the same old rehashed first person shooters, fighting games, platformers, real time strategy, and those annoying cheap smartphone-like games. I think it's been at least a decade since we've had a major game company release a hardcore sim.
__________________
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#15 | |
Navy Dude
![]() Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|