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#1 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mates,
here is a special question for the artist of graphic design... i am still in the need of help from you. i am still working to get the attackdisk running and i have the problem that the touchpads are screwed up by turning the items. As i had a look at radcarpicorns threat about mouse movement he pointed out, that the images has to be squared textured.....but how???? ![]() still surfing arround the www and try to find a hint... anybody an idea??? Best Regards and thanks for your help Best Regards DrJones ![]() |
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#2 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hello, DrJones.
I understand very little English. And maybe I did not understand the question ... Circular disk, and you are required not only the texture of the circle, but the whole square. A square should be transparent? Try it. Create a separate "Layer". Fill it with black. And then make it transparent to the minimum. Then combine it with a round disc. Visually, the background will be transparent and the human eye will not perceive it on the screen. A "Computer" will perceive it as a "Texture." I could be wrong. But try. ![]() |
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#3 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() Quote:
here is the link to the thread of radcapricorn... http://www.subsim.com/radioroom/showthread.php?t=195685 Best Regards DrJones |
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#4 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() Quote:
![]() The quarter is falling pennywise... Best Regards DrJones ![]() |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() another suggestion: it is always better making your textures powers of 2 in size: 128x128, 256x256, 512x512, etc ![]() |
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