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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Mar 2008
Posts: 118
Downloads: 188
Uploads: 0
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Hi, I can place contacts reasonably well on the navmap with soundbouys and hydrophone. But how do I determine the depth of a sub?
Thx |
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#2 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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Why would you need it? Even in the real world they have a hard time determining the depth of a sub.
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#3 |
Torpedoman
![]() Join Date: Mar 2008
Posts: 118
Downloads: 188
Uploads: 0
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Ok, I thought it would make it easier for torpedos to hit
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#4 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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The torpedo modeling in DW is so simple it won't really help that much. IRL it could help you set your bounds on the torpedo though, but then again it's nearly impossible to tell the depth of a contact other than "deep" or "shallow."
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