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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2012
Posts: 31
Downloads: 55
Uploads: 0
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hi guys thank for everyone because i can use the tmo mod on ma btw now i've a question
it's okay that on the map now the things are more difficult but in attack map now i can't see the path of the torpedos and for me (i'm a noob) it's essential to decide the angle of the torpedo how can i do for this? sorry for my english anyway |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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Ahoy!
Check out the game play settings - when you are in port, click on the radio to change settings. It may be that you need to turn on the map contacts feature. ![]()
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#3 |
Seaman
![]() Join Date: Oct 2012
Posts: 31
Downloads: 55
Uploads: 0
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i have clicked on contacts map feature but the fact is that my problem isnt' the navigation map... on it i see the black dots that are the ships,the problem is that in attack map i can't see the direction of my torpedos,if i change the angle of my torpedos i can't see the change of direction on attack map
how can i fix it? |
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#4 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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I use auto-targeting (because I hate math) and the track for aiming, which is the direction the UBT/periscope is pointing or the actual torpedo track are always visible to me as long as I am zoomed in.
I am not aware of a way to just turn on/off the tracks on the targeting screen (PF6). Sorry. Perhaps one of the more technically advanced skippers will jump in with a better response. ![]()
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