![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
|
![]()
i just bought DC and i am wondering what mods i should use.
|
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
The first and absolutely essential thing you need is the official Ubi 1.1 patch.
http://www.subsim.com/radioroom/down...?do=file&id=66 Next you need the unofficial patch that fixes the problems the official patch didn't, mainly making DC and SH2 work together properly. http://www.subsim.com/radioroom/down...?do=file&id=67 Then just go down the list here: http://www.subsim.com/radioroom/down...p?do=cat&id=46 The Vickers mods in the Graphics section make a huge difference.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
|
![]()
thanks
|
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
|
![]()
any others i should be arare of optional ones like gsraphics gameplay? a supper mod?
|
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Oct 2012
Posts: 5
Downloads: 12
Uploads: 0
|
![]()
The main battery guns in DC seem a bit too ineffective. I often have multiple hits against a target-Japanese Destroyer in one-on-one combat, but my Destroyer is always killed first, even when I have crossed the T, and am shooting with 5 guns and the Japanese Destroyer is only shooting with 1. Is there a mod that will make the US guns more effective in inflicting damage?
Thanks, Ted |
![]() |
![]() |
![]() |
#6 | |
Admiral
![]() Join Date: Mar 2011
Location: San Diego, CA
Posts: 2,302
Downloads: 270
Uploads: 16
|
![]()
I just saw this post on the subsim archive which should help...
http://www.subsim.com/phpBB_archive1...ic.php?t=25624 The part at the bottom seems to be most relevant. """Most of the range dispersion data I have come across appears to be at "BattleRanges". For the data I have this usually works out to about 80% of maximum range. Therefore, I set the ElevationError and TransversalError entries in the *.ddf files as follows: ElevationError = 0.192 ; Extremely tight range pattern - 1.5% of range at 80% maximum range ElevationError = 0.321 ; Tight range pattern - 2.5% of range at 80% maximum range ElevationError = 0.641 ; Average range pattern - 5% of range at 80% maximum range ElevationError = 0.962 ; Large range pattern - 7.5% of range at 80% maximum range Naval guns usually have very tight deflection patterns. For all guns I set: TransversalError = 0.285---""" To change the US 5"/38 gun go into Destroyer Command/Sim/Sytem and experiment and edit the file : GunUS.5inchSingle.ddf Tim Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|