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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2012
Location: Arkansas
Posts: 9
Downloads: 71
Uploads: 0
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hello, im new here. i have played aotd since it came out, and i mean, ever since. i now have sh3 with gwx3.0 and i like it, just saw an ice berg on the way back from the east coast of u.s. and that was cool as hell. i have some questions for the older players about SH and GWX that i will post later.. for now, i just traded my VIIB for a IXB and i need info about flak gun use, torpedo stuff, like does torpedo speed afect magnetic pistole, and radar and sonar use, any tips would be apriciated, and how can i tell if a ship is moving twords me or away with the hydrophones.
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#2 |
Eternal Patrol
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WELCOME ABOARD!
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Officer
![]() Join Date: Jul 2012
Location: Australia
Posts: 240
Downloads: 9
Uploads: 0
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Ill start from the top
1) Flak Gun use: None. Unless you count running up beside a ship and shotting it's deck cargo to sink it a proper use. 2) torpedo speed just makes it harder for them to dodge but increases chances of breaching, duds and premeture blowing up. 3)Radar- Air radar shows enemy planes well before you can, giving you time to dive. Surface radar lets you see ships well before you can see them. This is helpful when attacking convoys becasue you can plan it before your in visual range. 4) Sonar- by thisx I assume you mean hydrophones so they let you hear enemy ships underwater. other uses are you can check depth below keel. 5) Yes it will become gradually louder also the closer they are the slower you will have to move the hydrophones needle, then it will suddenly speed up again when it goes over you or past you. Hope this helped and welcome aboard ![]() |
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#4 |
Chief of the Boat
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Welcome to the GWXperience
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#5 |
SUBSIM Newsman
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Welcome guys to SubSim!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#6 |
Old enough to know better
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Welcome to SUBSIM.
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#7 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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![]() Quote:
If it is on a course less directly toward you then the change in sound bearing is slowly increasing speed. At first it might take 10 minutes to move 1 degree (or even more), then 9, then 8, then 7, and so on an so on until the change has a maximum drift speed. That is when the AOB is close to 90. Beyond that the target is moving away from you and the drift of the bearing slows down again. To very slow at the horizon. Compare this with being at a rail-crossing. When the train is in the distance it doesn't seem to move. But when it is passing you it is going sideways very quickly. So, as it got closer your head/eyes view on the train must have accellerated in turning. Then, when it is long past you, far away, it again seems to hardly move sideways. So your head/eyes movement has slowed down again. This even happens when you are moving quickly on the surface when you are sprinting ahead (as opposed to sitting still, or moving slowly submerged). If the bearing drift is speeding up, then range is decreasing. Be carefull of detection. If the bearing speed is slowing down, then range is increasing. You'll loose him out of sight eventually. |
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