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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
Downloads: 160
Uploads: 0
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Hope this is the right place to ask this. I thought about tacking onto the current NYGM thread but felt it wasn't related to the actual mod installation.
A few things are bugging me about the awesome NYGM mod, and I suspect its my setup. The sounds aren't in sync when I hit a ship with an eel or my deck gun. There is about a half-to a one second delay between the hit, and the sound. I appreciate that light travels faster than sound, but is this correct? It just seems a big difference after playing GWX. I can't select Impact trigger on any of my eels (its Sept/Oct 39). My eels won't go off! I've lined up numerous 90AOB, range 600-700m shots, and my eels have hit dead middle, but they just won't detonate. Its as if all my eels are duds. Say for example a medium cargo has a draft of 7.8M, I set my magnetic trigger to 8.5m, and they won't detonate. Is this normal or am I 'doing it wrong'? |
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