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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2012
Posts: 54
Downloads: 16
Uploads: 0
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Looking at the date, Magnum Opus was last "updated" on Jan 2011 which is more than a year now whereas the MMM was "updated" on March 2012.
Is it still worth getting Magnum Opus? Will it work with MMM? Or should I just get MMM? |
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#2 |
Mate
![]() Join Date: Feb 2010
Location: Finland
Posts: 53
Downloads: 250
Uploads: 0
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Maybe You can try MMM and if You don't like it try MO.
Personally I use AIO 0.5 MMM now and it seems to be working very well but the choice is Yours, ofcourse... If You install MMM I suggest You read very carefulle page 1 instructions. |
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#3 |
Nub
![]() Join Date: Apr 2012
Location: Earth
Posts: 3
Downloads: 0
Uploads: 0
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I was just looking, and MMM has everything I want, plus a whole lot more. I do not think my old girl could handle all that. MO seems like a balanced package that won't have my comp melt, heh. Its just that MO has not been updated in awhile. I am going to try MMM, lets see how it runs, does not hurt to try.
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#4 |
Mate
![]() Join Date: Apr 2012
Posts: 54
Downloads: 16
Uploads: 0
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I've not "looked" into both as I'm just following Stoianm's mod recommendation and his #2 on the tutorial is the Magnum Opus mod. What does one have that the other has not?
From what I understand, MMM is just a "collection" of mods that have been proven to work together, right? Is MO the same? |
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#5 |
Mate
![]() Join Date: Feb 2010
Location: Finland
Posts: 53
Downloads: 250
Uploads: 0
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