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Old 04-06-12, 11:29 PM   #1
strenface
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Default Tactical use of game slow-downs

When cruising at high time compression (256+) I always open the watch and carefully watch the minute hand for studders. Without fail, a studder, slowdown, or quick freeze almost always means that an enemy vessel is within a 20-25 nm proximity.

Does anyone else exploit this mechanic as a sort of early warning system?

Anytime I see this studder, I immediately go to the sonar station and do a full revolution. Even out of radar range (~15nm) an "unknown" will always pop up on the sonar display. At this range, the "green light' arc is between 20, and 30 degrees. I therefor change course to center the "unknown" contact such that the green light goes out at 349, and 11 degrees. After several minutes, I then go back to the sonar station determine the contact arc. For example, if the arc is now between 352 and 14 degrees, I know my the contacts lateral vector, and can plot a fairly accurate interception course, considering the range.

I then go to the radar station once I know the lateral component and adjust my course accordingly, and simply wait for the blip.


I was wondering two things:

1. Is this a common practice?

2. Is this cheating?

It seems to be cheating as it is exploiting game design and mechanics, rather than using any real or even possible tactic. However, I justify it as follows:

Real captains use certain elements to gain a predatory "feel" that is simply not possible to simulate, or maybe even to describe to those having no experience.

Me, a sim captain, uses this "feel" caused by game mechanics to the same effect.

Justification? Or BS?
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Old 04-07-12, 12:19 AM   #2
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Enough BS = Justification, just ask any lawyer or politician.

On a more serious note I like your method. and it doesn't hurt to have a sixth sense.

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Old 04-07-12, 01:25 AM   #3
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Quote:
Originally Posted by strenface View Post
I was wondering two things:

1. Is this a common practice?

2. Is this cheating?
1. I don't know. Quite possibly yes.

2. Yes. But it's your game, you can play it in whatever way you want.

I have noticed when using TC, this "studdering". Either I will get an alert from the crew within a few seconds, or nothing will happen and it will go back to normal. For me, it is just easier to let the game do it's stuff and not worry about it. I really don't want to be jamming on the brakes and running over to the sonar station all the time, anyway. For all I know, the lag is because the weather is going from sunny to cloudy or vice-versa.


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Old 04-07-12, 03:06 AM   #4
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I see your point. I will say that the reason I use this tactic is that it allows me to run at a decent time compression, while not worrying about missing potential targets due to the sometimes random nature of the crew's contact report. In the end, I believe that it saves me time, as I can safely run at higher TC without these worries.

I will say that I have yet to be fooled by this tactic. The studdering caused by vessel spawning is quite distinct, and I have even learned to gauge the size of a convoy based on these patterns. This is what I meant about the "feel" aspect of my justification

But I will repeat that when the studder feels like a contact, it ALWAYS is a contact. I can't remember being fooled by some other element that could potentially cause a studder.

The best way to describe this studder is a quick freeze, followed by immediate and intermittent studders for a couple of seconds.
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Old 04-07-12, 09:17 AM   #5
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It's been around since SH3. I don't use it because the game already gives a lot more contacts than they got in real life. In my SH3 installation I use a mod that lets you adjust contacts, and I have them adjusted very low. I sometimes have whole patrols in which I never see an enemy ship. I wish I could do the same for SH4.
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Old 04-07-12, 10:02 AM   #6
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Quote:
Originally Posted by Sailor Steve View Post
...
I sometimes have whole patrols in which I never see an enemy ship.
...
Avoiding them?



.
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Old 04-07-12, 10:53 AM   #7
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I've noticed the stuttering but always attributed it to my CPU. Usually I'm downloading a movie or something while playing SH4.

I do use the sonar to "hunt" faint readings that the sonar operator ignores, and find it fascinating. It is tedious, taking over his job, but frequently rewarding. Of course, sometimes the contacts are allied merchants.
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Old 04-07-12, 05:24 PM   #8
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Consider the stutter as your "spidey senses are tingling."

I sometimes justify it as maybe smelling the smoke from the stacks. I've read some accounts of U-boats smeeling the smoke of convoys long before spotting them if the conditions were right.

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Old 04-07-12, 05:34 PM   #9
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Quote:
Originally Posted by Diopos View Post
Avoiding them?



.
Ummm...umm...well...er....
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Old 04-07-12, 08:30 PM   #10
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I've been using the Stuttering to my advantage since SH3.Though it's not technically cheating,as the game does need to load in said convoy.


As with many Simulations,there's no real way to perfectly Simulate what it was like.In the end,it is game.A Damn good one at that.

Quote:
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Ummm...umm...well...er....
Let me help ya here Steve.

In Short,Yes.
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Old 04-07-12, 09:24 PM   #11
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Of course. But my way was funnier.

Actually, for me the stuttering is like cheating, so I always ignore it. But then I've been playing subsims since 1986, and I'm a bit jaded.
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Old 04-07-12, 10:05 PM   #12
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When I get the stutter, I dive and listen myself on the sonar, you can pick up a green light on the sonar then click to ID and receive info. You can hear a ship before your radar detects it. If you don't hear anything, it's most likely a sampan or fishing boat in the area which your radar won't pick up.
The info will tell you if it's closing or heading away, but it'll always say merchant even though it may be a warship.
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Old 04-07-12, 10:09 PM   #13
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Yep, I've seen it too and as Steve says, it's been around since SH3.

I try to resist the temptation, but there are exceptions, such as when I've been splashing around aimlessly for a week in fog and I really, really need to find that one target to get rid of the last eel and go home to base before I get old enough to collect my pension

One thing I always do, though, even when I just ignore the temptation to go hunting for that far-off contact because of the "stutter early warning system" is to drop my TC to 128 or 64 for a while, but that's because it might be a plane causing it and I really, really don't want to lose my career because that plane manages to sink me in the time it takes the sim to auto-drop from 1024 or 512 to 1.

Is it "cheating?" I guess, but so is using TC in the first place, yet most of us don't have 6 years to finish a campaign
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Old 04-08-12, 11:55 AM   #14
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yes it works ... the enemy is near when that happens

yes it is cheating to do it but hey its a game that was made with time compression so I use it

yes I have been known to go looking for them when that happens but I have TMO+RSRD and the compression studder does not seem to happen like it did in the stock game
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Old 04-08-12, 02:18 PM   #15
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Using the "stuttering" is not cheating it is a necessity!
Using time compression is cheating, but it is "official" and it is a major necessity. What happened to the guy who tried to play the game at x1?

.
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