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Old 03-20-12, 04:54 AM   #1
hcs53
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Default Scope markings

Is it possible to calculatie THE range and AOB with THE scope Markings of TMO 2.5 only?

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Old 03-20-12, 05:52 AM   #2
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I mean MARKINGS

Last edited by hcs53; 03-20-12 at 11:48 AM.
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Old 03-20-12, 08:18 AM   #3
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I doubt it. You need to download CapnScurvy's new OTC mod for TMO or for RSRDC if you are also using that mod. It comes with a built in omnimeter that allows you to calculate range and AOB through the scope graticules.
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Old 03-20-12, 09:05 AM   #4
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Thanks,Dignan
Do you have a link to print the omnimeter,so I can do it by hand?
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Old 03-20-12, 10:35 AM   #5
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Quote:
Originally Posted by hcs53 View Post
Is it possible to calculatie THE range and AOB with THE scope Markingens of TMO 2.5 only?
No.

The stock game/TMO/RFB etc. have telemeter divisions that are not "scaled" to accurately measure a thing. To get an accurate measurement, the field-of-view (the width and height of the scope lens view) must be set to a degree width that is in the same scale as the number of telemeter divisions printed on the lens. The number of degrees the lens covers (from left to right, up and down) determines the number of telemeter divisions should be on the scope. It's necessary to know that at 1000 yards distance, one degree of angle covers 52.5 feet in distance. To have the correct and authentic FoV "in scale" with the telemeter divisions, you need to make sure the games view is set to this same measurement. That's what Optical Targeting Correction does. It sync's both scope lens and FoV sizes to the authentic dimensions, and makes sure a tool like the Range Omnimeter works correctly with the two.

Here's a thread that has several images of the Omnimeter that's in the USS Cod museum. Gino, used to volunteer there and had access to the device. I made a hand held version myself trying it out from the images. None of the images are at a direct perpendicular to the device, so there was just a bit of miss scaling with the calculating. But, really it worked pretty well.

There was one thing I noticed with it though which I found interesting. Take a close look at the triangle set point of the "Telemeter Scale Reading" slider. Notice the small "tick" mark to the right of the triangle? After, I scaled authentically the game lens, to the game FoV, this additional tick mark produced a better more accurate measurement in finding range than the original triangle mark. I'm assuming the crew found the same thing when they used it. The original mark was placed "off center" a bit from what it should have been (these things were hand made by the engineer crew). So, someone moved the set mark to what they determined was the correct setting for calculating accurate range.





So much for the idea the crews accepted inaccurate range finding as a normal way of making a firing solution!
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Old 03-20-12, 12:09 PM   #6
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Thank you for the explanation.
The mods that I want to use; are they in the right order?

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

1_TriggerMaru_Overhaul_2-5
TMO_Alt_engineSounds
TMO_ Metric_SpeedChart_Nomo
Optical Targeting Correction 1.5 for TMO 2.5
OTC_Metric Tools
OTC_Realistic Scopes for 16 to 9_TMO
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
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Old 03-20-12, 12:59 PM   #7
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Quote:
Originally Posted by hcs53 View Post
Thank you for the explanation.
The mods that I want to use; are they in the right order?

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

1_TriggerMaru_Overhaul_2-5
TMO_Alt_engineSounds
TMO_ Metric_SpeedChart_Nomo
Optical Targeting Correction 1.5 for TMO 2.5
OTC_Metric Tools
OTC_Realistic Scopes for 16 to 9_TMO
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
I don't see anything wrong with this order but I'm not on my home computer to check. You MIGHT need to put the OTC mods AFTER RSRDC. Can anyone confirm???

Also, you won't need to print the Omnimeter. CapnScurvy included a pull out tab in game with a functioning version of it.

EDIT: On second thought, I think you do need to put OTC after RSRD and you will also need to download the RSRDC version of OTC. The one you've listed is only used if you are running TMO and not RSRDC.
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Old 03-20-12, 02:25 PM   #8
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Quote:
Originally Posted by hcs53 View Post
Thank you for the explanation.
The mods that I want to use; are they in the right order?

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

1_TriggerMaru_Overhaul_2-5
TMO_Alt_engineSounds
TMO_ Metric_SpeedChart_Nomo
Optical Targeting Correction 1.5 for TMO 2.5
OTC_Metric Tools
OTC_Realistic Scopes for 16 to 9_TMO
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
As Dignan pointed out already, you'll need the correct version of OTC, and you'll have to install it after TMO+RSRDC. Hence, your list should look like this:

1_TriggerMaru_Overhaul_2-5
TMO_Alt_engineSounds
TMO_ Metric_SpeedChart_Nomo
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC_Metric Tools
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
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Old 03-20-12, 02:48 PM   #9
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thanks for your great help
where can I found the correct OTC versions,do you have a link?

thanks
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Old 03-20-12, 03:03 PM   #10
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Quote:
Originally Posted by hcs53 View Post
thanks for your great help
where can I found the correct OTC versions,do you have a link?

thanks
http://www.gamefront.com/files/21430...+RSRDCv502.rar
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Old 03-20-12, 03:15 PM   #11
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Many,many thanks,
I go for a new start
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Old 03-20-12, 03:36 PM   #12
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@ hcs53, I didn't see where you listed the game resolution you're using? After loading up the TMO 2.5 mod; RSRDCv502 and it's patch; then load "1.5_Optical Targeting Correction 031312 for RSRDCv502". To correct an Aspect Ratio other than the native 4:3 ratio (this is already in place with the above OTC mod), you will need to load one of the other optional "Aspect Ratio" mods that's included in the main download. Take your pick between the standard scopes or the realistic scope mods. Both groups are scaled to fit the aspect ratio a gamers system may use. That's important because each resolution/aspect ratio can have a different scaled FoV to make an accurate telemeter reading.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 03-20-12, 04:27 PM   #13
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I use the game resolution 1920x1080.
I disabled the realistic scope,I have better markings now.
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Old 03-20-12, 05:29 PM   #14
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Quote:
Originally Posted by hcs53 View Post
I use the game resolution 1920x1080.
I disabled the realistic scope,I have better markings now.
Great! With a 1920x1080 resolution you'll use the 16:9 Aspect Ratio. Sounds like you knew that.

The differences between the standard OTC scopes compared to the OTC realistic scopes is the standard scope has fractional telemeter divisions between the regular divisions. The realistic scopes don't have the fractional marks. Fractional divisions aren't authentic.

The standard scopes have moved the telemeter divisions to the center line of the scope in an effort to keep the scopes compass bearing centered on the target as you take a measurement. The realistic scopes have the telemeter divisions in the authentic left hand position of the lens.

The standard scopes use the basic stock TBT view, although the divisions are scaled to the correct FoV. The outline looks like the Lone Rangers mask (OK, I'm dating myself!), kind of a throw back to the days the movies thought a binocular view had to have a double circle outline when you looked through the lens. The realistic scopes use a rounded view similar to the periscope view to simulate what the view really looked like. Just a bit of "cosmetic" differences between the two.

All have their divisions lightened for easier viewing at night.

Choose the one you like best.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 03-20-12 at 05:41 PM.
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