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#1 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I have OHII and tons of other mods, but when I am coming in or out of harbors, especially home port, there are some boats that are stopped and just floating there. They seem dead in water, like they were going somewhere but stopped. I would assume this is a normal problem, is this so?
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#2 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Yep, I've seen it too, particularly in the Kieler Kanal.
Last time out I ran into not one, but TWO fellow U-Boats just hanging out in the middle, going nowhere fast. I figured they were probably on the homebound leg and wanted to make sure their Boats were polished, spit-shined and ready for the Karbolnüttschen ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#3 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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"Dead" boats in the kiel canal is nothing to worry about, the ship crew are taking a nap, rest for the night and is having a grill party on deck.
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#4 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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Yeah it seems like you have to watch out for them on your plotted course, A few times I ran into them.
Those navy nappers, I guess us U-boats have to do all the work. ![]() |
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#5 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() Pilot will come on board, guide your boat all the way and even slow down when ships are nearby so you can decide if you need to take over the helm for a few seconds. The rest of the time you can just sit on the bridge, work on your tan and eat Brats! As a matter of fact, use ALL of his scripts if you ask me ![]()
__________________
Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#6 |
Navy Seal
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Some of the ships that have stopped in Kiel canal is due to OHII.
When adding the gates - I adjusted the nodes in the common layer so the the ships will use one gate for in and one for out. I forgot to set speed limits for the gates and they are set a zero ![]() V1.8 will fix this ![]() |
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