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Old 03-16-12, 02:43 PM   #1
fright52
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Default SH4 Time Compression question

Can someone answer a question about using "time compression"? Is there a limit to how fast you can speed things up without suddenly hear "taking on water...hull damaged" from ships/airplanes out of "nowhere"? It appears that over 8 or 16x's speed, there is no time for the game to give a warning of what's overhead.
Is there a formula for using time compression when traveling any length of distance. I am using SH4 Gold Edition with no other mods. Mnay thanks and a good St Patricks Day. Cheers!

"He who sups with the devil must use a long spoon". From the movie Inherit the Wind
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Old 03-16-12, 03:06 PM   #2
Gangrene
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I'm playing SHIV stock as well... I always get alerted to planes and ships... Typically with a radar signal for the planes.
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Old 03-16-12, 03:35 PM   #3
WernherVonTrapp
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When I played the Stock version, high TC was an iffy proposition. I had to learn where the danger zones were so that I could maintain, at least, a 2048X speed. Once I hit the dead zone, I had to slow it down to as little as 256X and even then, a collision with a friendly ship was always a possibility.
High TC in stock, for me, was like trying to dance the Irish Jig to Rap music. There was no rhyme or reason in it.
Since I've been using the mods, I can TC to my hearts content, knowing that I'll immediately drop to 1X (or normal time) as soon as a ship/plane is spotted or detected.
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Old 03-16-12, 10:29 PM   #4
fright52
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Default Time compression

Thanks for your answers. VonTrapp...what "mod" did you download that notifies you of enemy using fast TC speeds? I remember you said that most of the mods in here were pretty safe to use.
Your tips with my targeting issue really has helped. 5 ships in a convoy compared to all torpedos fired with MAYBE 1 hit before. Finally starting to "sink" in. By the way, happy St Patricks Day to everyone!
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Old 03-16-12, 11:09 PM   #5
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The variables for dropping out of TC are stored in the Data\Cfg\Main file, under the [TIME COMPRESSION] heading. This is what it looks like in stock 1.5:

Code:
[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192
This means that TC will drop to 8 when you detect an enemy or receive a radio transmission, 4 when you're in shallow waters, and 1 when you detect an enemy aircraft or have been critically damaged.
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Old 03-16-12, 11:57 PM   #6
fright52
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Dr...thanks for posting this chart on tc standards. The people in here at Subsim are very supportive and willing to share info. It's a great help for those just starting off (myself included) and a little lost sometimes with SH4.
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Old 03-17-12, 12:16 AM   #7
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yes, is a great community, when I need help(let's say almost every day) someone is always ready to solve your problem.
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Old 03-17-12, 12:43 PM   #8
Julie Whitefeather
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The question I have related to time compression is whether or not there is some way to have a hotkey that sets the time compression to a certain ratio. For example if I am going along and the game drops to x8 is there a way to set a hotkey to bring it back up to the maximum compression?

Julie
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Old 03-17-12, 01:12 PM   #9
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Quote:
Originally Posted by Julie Whitefeather View Post
The question I have related to time compression is whether or not there is some way to have a hotkey that sets the time compression to a certain ratio. For example if I am going along and the game drops to x8 is there a way to set a hotkey to bring it back up to the maximum compression?

Julie
Not that I'm aware of. Also, given the flakiness of the game engine with regards to dropping out of TC, I don't think it would be a good idea to put further stress to it.
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Old 03-17-12, 10:25 PM   #10
Julie Whitefeather
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Thanks for the answer. I guess I will just have to have a bit of patience with the compressed time.

Julie
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Old 03-18-12, 12:53 AM   #11
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Here's a nice tip when it comes to TC.Depending on your system Specs and other things your computer might randomly slow down to a crawl..Thats is a VERY good sign the game is loading in a large Convoy or Taskforce within possible intercept distance.

and that happen a few days back.looked around a bit,had to run into Half the Jap fleet.2 Fleet Carriers,4 Battleships,a Couple Heavy Cruisers and more.I wasnt able to get an intercept,but I counted AT LEAST 20 different sound contacts.

Till I took a free cam look and found not one,BUT TWO taskforces with a total of 36 ships in all!

Man I wish I got an intercept or a save.Then I could go back and take pics...they had to be making 15+ knots...alas,it was too much for my little S-Boat
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Old 03-18-12, 08:46 AM   #12
Julie Whitefeather
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Thanks thats a great tip...computer slows down. Fleet being added in. Check...then go as fast as possible the other direction.
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Old 03-18-12, 09:28 AM   #13
Sailor Steve
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Quote:
Originally Posted by Julie Whitefeather View Post
The question I have related to time compression is whether or not there is some way to have a hotkey that sets the time compression to a certain ratio. For example if I am going along and the game drops to x8 is there a way to set a hotkey to bring it back up to the maximum compression?
Actually it's quite easy. This little change was first made by someone else for SH3, but I just tried it in SH4 and it works perfectly!

Open up SilentHunter4\data\Cfg and open the 'Commands' file with Notepad.
Scroll down to [Cmd5] and add this new line:

Key1=0x6A,R,"Npad *"

When you're done it should look like this:

[Cmd5]
Name=Time_compr_increase
Ctxt=1,2,6,9
MnID=0x3F010001
Key0=0x6B,,"Npad +"
Key1=0x6A,R,"Npad *"

Or you can copy and paste in the whole command line above.

Save it, and you're good to go.

Now hitting the NumPad * key will take you to max time compression instantly.
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Old 03-18-12, 09:43 AM   #14
Julie Whitefeather
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Thats great! So can I change this line: Key1=0x6A,R,"Npad *" to make it something other than a number pad key? The reason being is I play on a gaming laptop that doesn't have a number pad.

Julie
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Old 03-18-12, 10:40 AM   #15
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Okay, new solution! Well, old one buy I had to look around a bit to find it. Read this thread and download the device. I checked the link, and it's still good.
http://www.subsim.com/radioroom/showthread.php?t=168297
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