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#1 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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I currently have two Master Engineers and two Theoreticians in my crew. Does anyone know if you get double the benefit, or is it okay to rotate one out of the crew?
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#2 |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
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If I have 2 of the Engineers, I keep one in the engine room and the other in the control room. I don't know if you get "twice as fast" repair ability with 2....probably not. I suspect its probably subject to the law of diminishing returns, ie. 2 is better than 1, but not twice as good.
Which is the theoretian and what does he do? Dunno if I've seen that one |
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#3 | ||
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
|
![]() Quote:
From the game: Quote:
__________________
Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#4 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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As I understand it, you get the benefit of tour special crewmen only when he is awake and on duty. So it may, I guass, pay off to have redundant special abilities if you place them in different shifts.
HOWEVER..... the most sensible thing to do is to have only one guy, regardless of what his shift is - even because you just spent renown on a redundant special ability when you could have purchased another that you did not have - and simply bring the boat to BATTLESTATIONS whenever you need all your abilities at once. So you will get your special guy out of bed, but so what? that is why he is there anyway. I think that in most situations, you will only need special abilities turned all on when in extreme situations - and when it is the case, you are usually in battlestations mode. |
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#5 |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
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Sorry, you must not be playing TMO like me, lol. The Master Engineer will work in both compartments (TMO). And the Theoretitian is " Command Presence" (again, TMO, but HE only works in the control room). STILL, I would rather try for a wider range of abilities, but, sometimes you just get redundant abilities when you promote guys....and some of the same are better than none!!!
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#6 |
Rear Admiral
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I asked Duci once and he said two is the limit per compartment, that both will work. I often take two engine specialist, once activated you can get 3 extra knots if you use both. Most work in more than one compartment.
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#7 |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
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Suh-WEET- 1.5 knots isn't enuff to really bother, but a 3kt boost is a different story!!!
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#8 |
Eternal Patrol
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And completely unrealistic.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Rear Admiral
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#10 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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I too think that this kind of bonus from special crewman is unrealistic. I think this is another example of Ubisoft creators attempting to make the game more profitable and appealing to people other than reasonable simulaton fans.
I mean, where does this concept come from? "have this item and get a bonus"? From card games, from D&D and such. If this is where they were aiming at, I think it is regretable. |
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#11 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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That's what I needed to know. Thanks.
__________________
Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#12 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Jumping in with a related question here - in my TMO games, there's a crewman you can 'buy' who converts two of the ballast tanks to fuel tanks to improve surface range, but whenever I've 'bought' him and taken him out, it says 'skill disabled'. Come to think of it, it even says 'skill disabled' before you 'buy' him from the crew screen. He's in the right compartment, though I forget which one.
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#13 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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Was that even possible? Converting ballast tanks into fuel tanks?
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#14 |
Rear Admiral
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#15 | |
Rear Admiral
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