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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Dec 2011
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Hi everyone. I was just wondering if there are any mods out there that add ai subs that will actually dive and fire torpedoes? I am pretty sure I have seen mods for them in SH4 and SH5.
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#2 |
Stowaway
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This is already a forgotten hope for SH3. It can't be modded, not without SDK imo. Iirc there was attempt to force torpedo boats to fire torpedo, but torpedo traveling speed was enormously fast.
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#3 |
Watch
![]() Join Date: Dec 2011
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Thank you for the reply. So there is no way to make it work? I always thought if something was possible in SH4 then it should be in SH3 since they are more or less the same engine aren't they?
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#4 |
Stowaway
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SH5 has the basic code built in to allow subs to dive and fire torps through scripting.
SH3 does not and I don't recall anything like that for SH4 but I may have missed something in the SH4 area. There was only one AI Diving Sub for SH3 that I know of. There were problems in the development of it that were never followed through on due to time constrants. And the only video of it is gone. ![]() |
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#5 |
Watch
![]() Join Date: Dec 2011
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Thanks for the quick reply! That's really unfortunate... I guess i will have to purchase SH5 one of these days. Also, I thought I saw something in the Wolves of the Kaiser mod thread for SH4 that they had managed something.
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#6 |
Stowaway
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I'll have to re-check that thread.
![]() I'll need to dig back through some old DVD's probably, but I may still have the proto type AI Diving Sub for SH3. ![]() |
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#7 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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It may dive, but does it ever come back up?
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#8 |
Stowaway
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Yes it did.
It travelled surfaced and only dove when an enemy ship was near. ![]() If it had no weapons to attack with? It would avoid contact. If discovered? It tried to evade the Hunters. |
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#9 |
Watch
![]() Join Date: Dec 2011
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Wow! That sounds really neat! Would it be possible to somehow transfer this AI to the various AI subs in GWX? Or do they do this already?
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#10 |
Stowaway
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It was an actual project for GWX at one point.
Due to some problems it was shelved as it could not meet time lines. Any big project has a time line for release. If a test project can not be completed in those time lines? It gets dropped. We made the choice to drop that project. I feel to this day it was the correct choice. ![]() I also feel maybe it's now time to revive the Monster? ![]() |
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#11 |
Watch
![]() Join Date: Dec 2011
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Maybe... It would be one step closer to everyone's dreams of having fully functioning AI submarines, and of course, if you can find time to work on it!
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#12 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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While not havoing played with h.sie's latest project, I believe there was improved wolfpacks in it? Being able to combine the two may give SH33 another brath of life and renewed interest in it, as that was always near the top of most players wish lists....
Being the only shark in a REALLY huge ocean does get boring. |
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#13 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
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__________________
vK ![]() |
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#14 | |
Silent Hunter
![]() Join Date: Sep 2010
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Someone was able to get destroyers (and aircraft, I think) to fire torpedos, but they seem to be very erratic in their aiming and performance. I don't think this was solved or put into any release. AFAIK, there are no diving or torpedo firing AI subs in SH 4. |
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#15 |
Swabbie
![]() Join Date: Nov 2011
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I think convoys in GWX sometimes spawn with damaged ships but that's as close as it gets to simulating co-op wolfpack tactics other than radio reports.
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