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#1 |
Watch
![]() Join Date: Sep 2003
Posts: 25
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They seem to be getting no answers in their own community.
"How does the seabed affect sonar? How does the seabed affect sonar? Ok, we've collected a lot of resources on various aspects of naval warfare over the years, as I am sure you can imagine, but I can't find a good explanation of how to model how sonar affects detection near the seabed. What's the best way to model the effect on detectability when the sub is near the seabed (the ocean is relatively shallow)? Conversely, how does this affect the sub's own active and passive sonar when it tries to detect surface targets? What if it is near an edge, where it gets deeper, or a steep, where it gets more shallow. NWAC is not a sub sim per se, but these things should be modeled as accurately as possible (within reason). Since this is such a knowledgeable forum, I'd like to have your feedback if possible. |
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#2 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
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#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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For begining, try this:
http://subsim.questions.cz/sopro/sopro.1.9.zip Doc here: http://subsim.questions.cz/sopro/doc/sopro.html This is simple tool I made which tries to simulate propagation of sound in sea water. It does not include bottom though. Bottom can block rays bending up to the surface, which is called bottom shadow, and which is similar to surface shadow, which can be simulated in my tool (see examples). Shallow seabed will also limit creation of convergence zones, as they need rather large depth to occur. All that is also affected by how well seabed reflects the sound. Rock reflects best, sand worse, mud almost nothing. If the water is shallow, let's say 100m, there are new group of phenomenons, and raytracing approach I use is no longer much useful. It's called 'shallow water propagation'. Generally we talk about sound channel which only passes some frequencies, and blocks other frequencies, and bottom characteristics have even larger effect. With active sonar, all above applies too, but bottom will also show on the sonar (which it wont on passive). So sub can be masked by bottom reflections. They you can use Doppler sonar to differentiate sub from the bottom. Active sonar is also somewhat more affected by multipath propagation. That means mainly reflected paths (bottom, surface), including multiple reflections. This is just rough sketch of main problems involved, and I probably even forgot something really important. Feel free to ask for more specific details. I'd like to know more about that project of yours anyway. Maybe I could suggest some level of realism, as I thought about most of these problem from implementation view. But it should correspond to the realism level of the rest of the simulation.
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