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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
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I noticed this last week, but ended up going back to port, so I forgot about it, but my batteries don't recharge.
I have the Magnum Opus Mega mod and the NewUIs_TDC from Dark Wraith, as well as a few other mods as instructed by Stoaim's awesome mod installation video. How long is it supposed to take batteries to charge? I attacked a convoy and used 42% of my batteries, so I was down to 58% by the time I surfaced, and I have been on the surface for about 30 hours now running on diesels and my batteries are still at only 58%!!?? I check that red bar in the HUD and also the info on the Command Room Screen. It's all the same. I also checked my Engine and Motor Rooms and everything is 100% fine. And I told the Chief Engineer to charge the batteries a few times.. So what's the problem? EDIT: My Mods List: Magnum_Opus_v0_0_1 (with Patch 2) +Anti-Lag Direct3D Dx9 nVidia missing lights NewUIs_TDC_6_8_0_ByTheDarkWraith FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Shadow Improvement ModLR Chart Colour Scheme Original Scope - MRP 16x9 ratio Last edited by Snacko; 11-01-11 at 08:25 PM. |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Obviously someone is running a pirate radio station from your u-boat! Hunt them down and punish them.
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#3 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
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Sorry, I don't understand.
What are you talking about? |
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Nm, poor joke. I do think that the FX and IRAI mods should be installed before all the others though.
Personally I've ditched IRAI. Armed Trawlers shouldn't be able to accurately follow a sub at 160m for 9 hours. ![]() |
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#5 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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Kylania, what do you use instead? Isn't the AI broken without IRAI?
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#6 | |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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![]() Quote:
FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Magnum_Opus_v0_0_1 (with Patch 2) +Anti-Lag Direct3D Dx9 nVidia missing lights NewUIs_TDC_6_8_0_ByTheDarkWraith Shadow Improvement ModLR Chart Colour Scheme Original Scope - MRP 16x9 ratio Why? Do you think one of the mods that follows these fixes the issue? |
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#7 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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![]() Quote:
This was all early war stuff too, so we're talking green crews in fishing vessels tracking me at depth for hours. I'll take dumbass escorts that don't even stop when their escorted ship is sunk behind them to that. ![]() Just had an airplane attack me while I was submerged attacking a merchant ship without IRAI... yikes. Misjudged distance when I tried to sprint away and totally misjudged my crew's ability to attack and now I'm at 46% hull (the silly merchant started shooting accurately from 7km away!) Last edited by kylania; 11-02-11 at 07:37 AM. |
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#8 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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You make a fair point. I've read somewhere that TDW's upcoming version of IRAI is going to fix this problem of warhips "cheating". However, TDW said he is putting all his efforts into GR2 at the moment, even though I would prefer to see him work more on the AI. Hopefully the next version will fix some of these problems.
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#9 | |
Navy Seal
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![]() Quote:
Magnum_Opus_v0_0_1 (with Patch 2) Shadow Improvement ModLR nVidia missing lights FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_8_0_ByTheDarkWraith Chart Colour Scheme Original Scope - MRP 16x9 ratio |
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#10 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
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Thanks, I'll give that a try.
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#11 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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Well, I changed my Mods order to what Trevally posted. I then loaded my current mission where I was at sea heading home. But my batteries did not recharge at all. So, I docked at port, checked in with the maintenance guy, got a new mission and headed back out to sea. I did a little test and submerged to just use 10% of my batteries down to 90%. When I surfaced they did recharge. So, I am not sure if it was the mod order, or I had damage. I did not get attacked at all during the mission, and all of my systems were at 100%, so I'm not sure what happened or actually fixed it.
Thanks for the help.. ![]() |
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