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Old 03-17-11, 02:24 PM   #1
Yamato_NF
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(WIP/REL) Career Playable Oscar II for American Side (for version 1.5 ONLY!!)

hey mates, i managed to get the Oscar II of Jhapprich's mod working in standalone for 1.5 on the german side, now its time for an American Version.

requires UBM because of the torpedo sharing + equipment sharing ATM, until i find a way to make them all US torpedoes.

1st release!
NOTES: you start with an empty crew
click 'refit' at the end of every patrol.

Link: http://www.mediafire.com/?867tc4vd9pnuz53

Reguards, Yamato_NF

P.S.: this IS Jhapprich's work, im just making a standalone for BOTH sides..
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Last edited by Yamato_NF; 12-12-11 at 09:49 PM. Reason: Release
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Old 03-18-11, 12:28 AM   #2
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Thanks Yamato!
Always wishing for this lol

And as always, thanks to Jh!
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Old 05-02-11, 06:46 PM   #3
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Necro (UPDATE!)

okay mates...
i am currently stumped by an issue with the starting crew....
ok, i cant seem to get crew onboard at the start of a campaign....
it works fine otherwise.
any help would be appreciated!

Yamato_NF
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Old 05-03-11, 06:42 PM   #4
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thanks peabody!
ill give it a whirl!
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Old 05-21-11, 05:54 PM   #5
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Quote:
Originally Posted by peabody View Post
Anytime I have seen that problem it was a difference in the ranks used. Some MODs change ranks, but in this case the German is different than the American.
Check the sub.upc vs the sub.upcge file for IDLinkCrewMember=

Here is the US: IDLinkCrewMember= POComm
Here is German: IDLinkCrewMember= Crew-Seaman-Rank-1

They are both from the same position in the "CrewmemberSlot"

You could check that to see if it may be the problem, since you are converting from German to US. You may be trying to fill the sub with ranks that don't exist.

Peabody
didnt work....
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Old 05-08-11, 05:50 AM   #6
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Link?
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Old 05-08-11, 11:51 AM   #7
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Quote:
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Link?
its still currently on my to-do-list
I am working on a Typhoon in coodination with Jhapprich,

ill get around to it later.

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Old 05-08-11, 01:08 PM   #8
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Quote:
Originally Posted by Yamato_NF View Post
its still currently on my to-do-list
I am working on a Typhoon in coodination with Jhapprich,

ill get around to it later.

Yamato_NF
yet you promised us a link 'soon'
hahaha its cool
take your time in building it

CJ
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Old 05-08-11, 02:59 PM   #9
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alright, since you``re eger to work on that typhoon of mine, what would you like to do?

Last edited by jhapprich; 05-09-11 at 07:00 AM.
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Old 05-08-11, 06:32 PM   #10
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Quote:
Originally Posted by jhapprich View Post
alright, since your eger to work on that typhoon of mine, what would you like to do?
i would like to change the speed, displacement, crushdepth, etc to realistic values..... i have a book on warships that can help me as an aid.

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Old 12-14-11, 04:40 AM   #11
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sounds like the equipment is totally wrong.
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Old 12-14-11, 06:51 AM   #12
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Quote:
Originally Posted by jhapprich View Post
sounds like the equipment is totally wrong.
JH, my friend, could you help out and fix this? also how do you add the expendables that i know were there on the original version embedded in CWSS?

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Old 12-14-11, 08:09 AM   #13
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Expandables works for me, with "T" key, P-6 seems to be unguided and for distances over 4000 yards they detour at 90 degrees at approach to target
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Old 12-14-11, 03:12 PM   #14
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i never had the cannot comply bug CJ,
any other mods installed?
@JH, thanks for the kind words, i hope we have no hard feelings..

Reguards, Yamato_NF
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Old 12-14-11, 06:53 PM   #15
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Quote:
Originally Posted by Klaus View Post
Expandables works for me, with "T" key, P-6 seems to be unguided and for distances over 4000 yards they detour at 90 degrees at approach to target
The 'T' Key opens the torpedo display.

Quote:
Originally Posted by Yamato_NF View Post
i never had the cannot comply bug CJ,
any other mods installed?
@JH, thanks for the kind words, i hope we have no hard feelings..

Reguards, Yamato_NF
Well, it doesnt matter, im more worried about the missiles not working...
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