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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hi,
I have'nt read this anywhere else and it's just a question for the Main Mod Men (who are worthy) Just when or how long in testing is it before a mod is considered OK. I realize that beta testing is an essential part of mod development, all I'm trying to do is get a handle on the procedure for personal testing. Below is my prefered setup, when I added REM_by_Xrundle_TheBeast 1.2 I get a crash. Is one crash enough to say stop using the mod. I'm trying to logically install one mod at a time as the campaign moves along, if the mod stalls the game I remove it, which is a shame because REM is a favorite of mine. OH2 full v1.3 OH2 fixed sound OH2 Light campaign radio messages TDW Sub_exaust 1.0.5 Sobers 3d deck spray v7 MiniChrono ![]() For all Modders, you are worthy of greater depths |
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