SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-15-11, 01:26 PM | #1 |
Sailor man
Join Date: May 2011
Posts: 45
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Big update for OpenSSN
I'm happy to report there has been a big update released for OpenSSN. This version, 0.7, fixes a number of nasty bugs. Torpedoes now detect hits better, the issue with the game losing connection with the display (X11) has been fixed. A new mission has been added, which includes two friendly subs taking on four surface ships.
There have been a number of minor fixes to the sonar and AI. Active sonar has been added and sound is now supported. Sound must be turned on using a command-line parameter at the moment as sound effects are still in the early stages, but we'll improve upon that. Check out the latest download at http://openssn.sourceforge.net/download.php Suggestions for new missions, sounds and ship types are welcome. OpenSSN is available in the package managers of FreeBSD and PC-BSD. If you're a Linux user, please let your distribution developers know about OpenSSN so we can get support on more platforms. Thank you. |
08-16-11, 08:44 PM | #2 |
Watch
Join Date: Mar 2002
Posts: 15
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Cool. I will check it out. I just built myself a new linux box, and will download the code and check it out.
Also, I just updated LinuxSSN with an update so it now compiles again. i hope to incorporate some of the updates you have made into the LinuxSSN OpenGL version. Isn't open source great! :-) |
08-17-11, 12:50 AM | #3 |
Watch
Join Date: Mar 2002
Posts: 15
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I really like the updates. Nice work!
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08-17-11, 07:53 AM | #4 |
Sailor man
Join Date: May 2011
Posts: 45
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Update
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09-02-11, 09:44 AM | #5 |
Sailor man
Join Date: May 2011
Posts: 45
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Thermal layers
Thermal layers have been added to the SVN software repository. If you're interested in checking out the latest development code there are instructions for accessing our SVN repository here: http://openssn.sourceforge.net/download.php
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09-11-11, 11:52 PM | #6 |
Watch
Join Date: Mar 2002
Posts: 15
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For some reason on my Fedora system, I have to I had to add SDL_rotozoom.h to the src folder to avoid a compile error. But after that it does fine.
Last edited by Weps674; 09-12-11 at 02:30 AM. |
09-12-11, 05:36 AM | #7 |
Sailor man
Join Date: May 2011
Posts: 45
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Missing header
Do you have the SDL-gfx-dev package installed? I think SDL_rotozoom is a part of that package.
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09-12-11, 12:58 PM | #8 |
Watch
Join Date: Mar 2002
Posts: 15
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09-12-11, 11:18 PM | #9 |
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
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In case somebody cares, it's pretty easy to get it going on a mac. Use homebrew (http://mxcl.github.com/homebrew/) to grab all the SDL libraries and you're good to go.
PD |
09-13-11, 06:50 AM | #10 |
Sailor man
Join Date: May 2011
Posts: 45
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On a Mac
Would you have time to put together a Mac application package of OpenSSN? If so I'd like to include it as a download on our project's website.
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09-13-11, 08:30 PM | #11 |
Bilge Rat
Join Date: Sep 2011
Posts: 1
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Snow Leopard (64 bit) download: http://ummon.name/openssn.zip
Sorry it's not 32 bit. I just compiled it to see what it was like, found it too boring for my tastes, and decided not to waste my work. |
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