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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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Hi mates,
I think everyone knows the blur effect on the periscope lense when being submerged by a wave. This effect can also be used in the bridge camera to simulate bad visibility when a wave hits over the boat. Furthermore, binoculars can be simulated to get wet and so have a blurred view for for example 15 seconds. This only happens when you are using binoculars when the wave is hitting over the boat, when you switch back to bridge camera in time, binoculars will stay dry and won't get blurred. To implement these effects, a "cameraeffects" controller has to be added to each camera (for example: conningdeck, binoculars, UZO, objectview, freecamera) that should show the effect. The controllers contains 3 values: DropDuration, BlurDuration and Radius. While radius could be set to 0,1 every time, Drop- and Blurduration have to be adapted to each camera. I recommend: 2s for conning deck, 15s for binoculars, 10s for UZO, 1s for object view and free camera. The changes are very simple and take less than 3 minutes, but as there is a broad variety of different camera.dat-files, I wont release the mod for every possible combination. If anyone has great trouble implementing the changes, send me your camera.dat and I will do it for you. This is how the effect looks like in the game (the white clothes are not part of the mod, this happend when taking the screenshot), it how ever looks more impressive when in motion. ![]() I think this mod improves atmosphere in storms quite a lot, give it a try! Best regards, MCHALO12. Edit: value for UZO added
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![]() Last edited by MCHALO12; 05-31-11 at 11:40 AM. |
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