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Old 05-22-11, 04:18 PM   #1
GreyBeard
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Default I can see ships, but the crew can't

Hello gentlemen, have been away from SH for a while. Right now I'm just running SH4 1.4 stock. In light fog ships have to be closer than 450 yards before the crew or auto lock spots them, although I can see them. Sometimes it's as bad as 350 yards. Earlier today a destroyer was bearing down on me with it's searchlights aimed at my periscope at less than 1000yds distance and auto lock still failed to see it, this was with light fog about 0400. I could make out the ship and obviously the searchlight. This just doesn't seem right. Anyone have any ideas why this might be happening and how to correct it? I remember being able to lock on targets that were so far away they still couldn't be seen, at least in SH3. Is SH 4 that different?
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Old 05-22-11, 05:54 PM   #2
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Was your PS zoomed in? That's the only thing I can think of offhand.
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Old 05-22-11, 06:22 PM   #3
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I ran into that many times in V1.4 not so much in 1.5 with TMO.
It's the pits if you're using auto targeting 'cause you can't shoot.
You can't even use a constant bearing shoot.

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Old 05-22-11, 06:27 PM   #4
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Originally Posted by magic452 View Post
I ran into that many times in V1.4 not so much in 1.5 with TMO.
It's the pits if you're using auto targeting 'cause you can't shoot.
You can't even use a constant bearing shoot.

Magic
Yeah you can. Well, sort of, that is. Just point your scope to any bearing, press the Target Lock key and fire. Your torp will travel the route of your target lock, even if there's no target there.
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Old 05-22-11, 07:19 PM   #5
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You dont even need to lock at all with auto target you just simply press fire any time and the torps will travel on to that heading that the scope or TBT is centered on(meaning your are moving the center of the scope yourself no lock following on its own).In fact when I used to play auto-target I found that not even locking on the target and simply firing at points on the ship gave me better hit ratios than firing with a lock.

IIRC even if you cant "see" the ship(no colored arrow over it with auto-target) you can still fire towards its bearing.I for sure recall doing what you say but with out locking the target.
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Old 05-23-11, 03:33 AM   #6
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Quote:
Originally Posted by GreyBeard View Post
Hello gentlemen, have been away from SH for a while. Right now I'm just running SH4 1.4 stock. In light fog ships have to be closer than 450 yards before the crew or auto lock spots them, although I can see them. Sometimes it's as bad as 350 yards. Earlier today a destroyer was bearing down on me with it's searchlights aimed at my periscope at less than 1000yds distance and auto lock still failed to see it, this was with light fog about 0400. I could make out the ship and obviously the searchlight. This just doesn't seem right. Anyone have any ideas why this might be happening and how to correct it? I remember being able to lock on targets that were so far away they still couldn't be seen, at least in SH3. Is SH 4 that different?
There is an issue in the game. Not only with fog, but in general with the crew spotting things before you could see them, often at night, I think. There was a lot of discussion about this and modders tweaked stuff to bring the crew abilities and visuals into line. I think you will have less of a problem with the latest RFB or TMO.
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Old 05-23-11, 05:03 AM   #7
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RFB2/RSRD

I find that happens a lot in harbours. A little fog and I can't lock on, even though the ship is clear enough to identify.
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Old 05-23-11, 06:04 AM   #8
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RFB2/RSRD

I find that happens a lot in harbours. A little fog and I can't lock on, even though the ship is clear enough to identify.
That's exactly what I'm talking about, only I find it happens everywhere, not just in harbors. As soon as there's a little fog it happens, without fog no problem. I was on lifeguard duty at Guadalcanal yesterday. There were a dozen or more downed pilots in the water and I couldn't see one. Frustrating!
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Old 05-23-11, 07:04 AM   #9
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That brings up an interesting question. While I've never received the lifeguard mission, I have encountered survivors from aircraft my crew has downed. They show up as objects on the map, but when I approach the location can see nothing. Should they be visible if approached properly? Does SHIV/TMO/RSRDC expect anything be done with those survivors? I'm not into gunning them, but also expect they would not necessarily welcome rescue, Japanese warrior culture being what it was.
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Old 05-23-11, 09:02 AM   #10
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Originally Posted by torpedobait View Post
That brings up an interesting question. While I've never received the lifeguard mission, I have encountered survivors from aircraft my crew has downed. They show up as objects on the map, but when I approach the location can see nothing. Should they be visible if approached properly? Does SHIV/TMO/RSRDC expect anything be done with those survivors? I'm not into gunning them, but also expect they would not necessarily welcome rescue, Japanese warrior culture being what it was.
Thanks for hijacking my thread.

I suspect you'd get more answers if you start your own thread.
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Old 05-23-11, 09:53 AM   #11
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Originally Posted by Stealhead View Post
IIRC even if you cant "see" the ship(no colored arrow over it with auto-target) you can still fire towards its bearing.I for sure recall doing what you say but with out locking the target.
Not only that, you can also input manually all the TDC data, according to your best guesses.

Do you think real skippers had a 'lock' option? the best they could to, I guess, was to have an officer constantly pointing the scope to the target, assuming he wasn't doing that himself. All the data TDC need in inputed either manually, or directly by the sub's systems. Bearing on the target is inputed directly by the scope. Rotate it 10 degrees to the left, and the TCD considers the target to be 10 degrees to the left.

Let's digress a little more. A corolary of this argument is this: if you are in good visual situation, and has already every TDC data plotted in, you can 'unlock' the target and aim for an specific part of the target with your scope.
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Old 05-23-11, 10:09 AM   #12
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Originally Posted by Daniel Prates View Post
Not only that, you can also input manually all the TDC data, according to your best guesses.

Do you think real skippers had a 'lock' option? the best they could to, I guess, was to have an officer constantly pointing the scope to the target, assuming he wasn't doing that himself. All the data TDC need in inputed either manually, or directly by the sub's systems. Bearing on the target is inputed directly by the scope. Rotate it 10 degrees to the left, and the TCD considers the target to be 10 degrees to the left.

Let's digress a little more. A corolary of this argument is this: if you are in good visual situation, and has already every TDC data plotted in, you can 'unlock' the target and aim for an specific part of the target with your scope.
Perhaps I'm confused here because GreyBeard's problem is that he can't get a visual on the ship. Are you referring to course and speed through sonar only?
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Old 05-23-11, 11:22 AM   #13
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Hi Greybeard,
Last week I had the same problem with a heavy fog which lasted for days, if you can't get the crew or the ship to recognize on the nav-map, surface and bag that bad boy with the deck gun. I sunk two that way. They can't see you either (hopefully), and the fun part is, you have to man the gun yourself! Whoopie!! Also, this begs another question which I think is appropriate here, and that is, if you have auto-targeting on, can't I enter the TDC data manually anyway?? So if you're in this situation and can't get the game to read the ship, you should be able to enter the data from the sonar station manually, right?
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Old 05-23-11, 12:03 PM   #14
GreyBeard
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Quote:
Originally Posted by Daniel Prates View Post
Not only that, you can also input manually all the TDC data, according to your best guesses.

Do you think real skippers had a 'lock' option? the best they could to, I guess, was to have an officer constantly pointing the scope to the target, assuming he wasn't doing that himself. All the data TDC need in inputed either manually, or directly by the sub's systems. Bearing on the target is inputed directly by the scope. Rotate it 10 degrees to the left, and the TCD considers the target to be 10 degrees to the left.

Let's digress a little more. A corolary of this argument is this: if you are in good visual situation, and has already every TDC data plotted in, you can 'unlock' the target and aim for an specific part of the target with your scope.
Oh man! That's entirely too much work for me. These days I only play the lazy mans way - auto mode!

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Hi Greybeard,
Last week I had the same problem with a heavy fog which lasted for days, if you can't get the crew or the ship to recognize on the nav-map, surface and bag that bad boy with the deck gun. I sunk two that way. They can't see you either (hopefully), and the fun part is, you have to man the gun yourself! Whoopie!! Also, this begs another question which I think is appropriate here, and that is, if you have auto-targeting on, can't I enter the TDC data manually anyway?? So if you're in this situation and can't get the game to read the ship, you should be able to enter the data from the sonar station manually, right?
Good Hunting!!
D40
That's an interesting idea about using the deck gun. In fact, I finished off a merchant in exactly that manner. I had already put one torpedo into him and then lost the ability to lock on target, so I surfaced and manually used the deck gun to sink it while I could still see it even though my crew couldn't.

I wonder if this has to do with crew experience? This is only their second patrol.

Last edited by GreyBeard; 05-23-11 at 12:32 PM.
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Old 05-23-11, 12:07 PM   #15
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Originally Posted by WernherVonTrapp View Post
Perhaps I'm confused here because GreyBeard's problem is that he can't get a visual on the ship. Are you referring to course and speed through sonar only?
No, he's saying that he CAN see the ships (even if only their sillouette or something like that) but the crew can't, so he also can't lock on them.

I have the same situation sometimes. In low visibility conditions, though that small colorful triangle appears when i pass the scope by, the lock won't mantain itself for more than a few moments (a second or so). It then un-locks and I have to repeat the same procedure again.
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