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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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Too many Mods?
After spending the last four days trying to get a stable modded version of SH5 together I've finally had to give up with a combination of MO and TDW's latest New UIs 6.5 (Plus all the others on Stoiamn's list) and it's just been crash after crash after crash at all different points. I don't think it ever ran more than 5 minutes. Is there something in MO (with patch 2 installed) and TDW's New UI 6.5 that clashes? Is there any sign on the horizon of a version of MO that can be installed in one when you're in port, or are we going to have to be installing "updates" on a weekly basis for the dozens of mods that most people install over and above the "basic" MO? If there's to be a megamod (and I assume that IS the idea behind ALL the great modders working away furiously) then let's have one. A mini megamod with 120 tweaks, patches, alterations and nice-to-haves to make it a "slightly-less-mini-megamod-until-we-can-release-a-midi-megamod" seems self defeating to me.
Criticising? Yes, I guess I am. But that's through sheer frustration and I'm not in any way knocking the huge efforts by many people to produce some of the amazing work that's already been achieved. All I'm saying is let's not spoil it by having something that should be magnificent look as if it's held together with bubble gum and string. Right now I've uninstalled SH5 yet again thinking I might have just a little enthusiasm left to start all over again in the morning. There again, maybe SH3 and GWX will need to have a run for the first time in long time. A step backwards some might say............perhaps............but at least it works. |
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