SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-02-11, 02:57 AM   #1
WH4K
Frogman
 
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
Default Have you sunk an Elco class?

Those Elco-class torpedo boats are annoying. Three of them jumped me in my Type IIB earlier today (well, December 1939 in game terms). I nearly got killed to death. That's the last time I investigate a fast-moving warship contact on the surface in daylight.

Since I use GWX 3.0, I didn't find out until my refit that I only had 39% hull integrity left when I finally got away from them. Yikes.

Has anyone managed to sink one of those little bastards? I found that I was simply unable to get into a good firing position. Even if I had been able to out-turn them underwater in my dugout (hint: not going to happen), speed was a big problem. They were moving so darned fast that I had no chance to calculate the inputs for the TDC anyway. They were maneuvering around such that the solution would have been obsolete as soon as I clicked, "Fire."

About my only chance against these guys would be to catch them at night, get in a couple of good hits with the deck gun (which would require having a deck gun), and then maybe shred them with the Flak cannon before they machine gun me to death.
__________________
Windows 10 Pro (x64)

Last edited by WH4K; 01-02-11 at 03:13 AM.
WH4K is offline   Reply With Quote
Old 01-02-11, 03:45 AM   #2
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

I have learned the hard way not to mess with them in GWX3.0
When I was using the vanilla version they could be easily sunk with the AA guns.
VONHARRIS is offline   Reply With Quote
Old 01-02-11, 05:09 AM   #3
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
Default

Quote:
Originally Posted by WH4K View Post
.. I nearly got killed to death. ....
I hate it when that happens.


I always thought the Elcos weren't equipped with hydrophones. I just assumed they couldn't hear me and submerged. It has always worked so far, but I give the little jerks a wide berth anyway.

I've never torpedoed one, never tried, but if they are just steaming in a straight line, and you've a spare electric torp - it might be worth a try. I once torpedoed a sanpan in SH4. Not worth any tonnage, but it did fly up about a hundred meters in the air.
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey

Capt. Morgan is offline   Reply With Quote
Old 01-02-11, 05:16 AM   #4
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


One should be cautious, because their efficiency fire may cause damage to your hull,and in most cases,you dive to avoid problems,unless weather or other factors are at your side
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 01-02-11, 05:33 AM   #5
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
Default

To paraphrase the title from neighbouring thread - why bother attacking Elcos? They're simply not worth the effort. Their tonnage is negligible, they're not (or, at least, I've never seen them in this role) protecting big fat merchants, their sinking won't make the headlines or grant you any awards.

Only situation when I would consider attacking an Elco is in self defence - if one came out of the fog 500 meters away in shallow water, for example. In this case I would opt for deck gun and AA guns (torpedoes are right out against alerted ship of that size and speed).
kapuhy is offline   Reply With Quote
Old 01-02-11, 05:42 AM   #6
CherryHarbey
Engineer
 
Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by kapuhy View Post
To paraphrase the title from neighbouring thread - why bother attacking Elcos? They're simply not worth the effort. Their tonnage is negligible, they're not (or, at least, I've never seen them in this role) protecting big fat merchants, their sinking won't make the headlines or grant you any awards.

Only situation when I would consider attacking an Elco is in self defence - if one came out of the fog 500 meters away in shallow water, for example. In this case I would opt for deck gun and AA guns (torpedoes are right out against alerted ship of that size and speed).
Agree with all of this.

Only reason I could see for trying to sink one, is if you play SH3 as in an arcade thrill a minute style. I don't so, trying to sink one is (for me) completely pointless.
CherryHarbey is offline   Reply With Quote
Old 01-02-11, 07:47 AM   #7
ediko
Electrician's Mate
 
Join Date: Aug 2010
Location: Latvia
Posts: 137
Downloads: 17
Uploads: 0
Default

Don't mess with the buggers, those AA's they got can eat through you're boat alive and god forbid you have any crew on deck when they spot you, the poor sailors are pretty much dead. Just dive as fast as you can and never look back, I did try to sink the PT boat once.... lesson learned the hard way
ediko is offline   Reply With Quote
Old 01-02-11, 09:36 AM   #8
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

The Americans called the Mosquito Boats for a reason. They bite, and they're very hard to swat.

On the other hand, one of the things that annoys me about SH3 is that the ELCO was strictly an American boat, and was used only in the Pacific and the Med. The British used their own home-grown Vosper boats.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-26-11, 03:29 PM   #9
wicked_panda
Nub
 
Join Date: Apr 2011
Posts: 2
Downloads: 16
Uploads: 0
ELCO BOATS

Although i try to avoid these little bastards, sometimes i get forced to engage them, mainly because i am surfaced charging batteries, loading an external torp or trying to put a bullet in the head to that poor little deer (or hog) i hurt earlier. Sure i can always disengage the prey and crash dive, but once they start to shoot at you, suddenly becomes a matter of EGO or self esteem.

What hurt can do to you the sailor of the atlantic, the commander of a Kriegsmarine U-boat, what hurt can do that piece of crap with a couple of 20 mm machine guns??

When i realize i am being attacked by an ELCO boat, i use the 20 mm and rarely the single shot 37mm, trying to aim to the forward MG and if you are lucky enough and blow up that MG the battle is yours, this way you force them to show the side, if thay are close enough (i mean 100 to 300 yards), you can shot few rounds with your main gun, but sometimes i try to stick in destroying the MG´s.


That little bastards don t worth the 20 points of renown so is up to you if you want to figth
wicked_panda is offline   Reply With Quote
Old 04-26-11, 03:33 PM   #10
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by wicked_panda View Post
What hurt can do to you the sailor of the atlantic, the commander of a Kriegsmarine U-boat, what hurt can do that piece of crap with a couple of 20 mm machine guns??
Uh... punch a hole in your pressure hull? It only takes one.
frau kaleun is offline   Reply With Quote
Old 04-26-11, 05:36 PM   #11
Obersteuermann
Shore leave
 
Join Date: Jul 2010
Posts: 70
Downloads: 13
Uploads: 0
Default

I once got set upon by two whilst playing as the SS Deutschland with the warships mod. Spent a good half hour chasing them round my ship blasting at them with the main turret armament.

Eventually I did get a good square hit on one that blew him backwards, but it was out of all proportion to the number of rounds I fired at him.

If I'm in a U-boat and one of those little bastards pops up, I crash dive straightaway. They're just not worth it!
Obersteuermann is offline   Reply With Quote
Old 04-26-11, 05:42 PM   #12
Mouftic
Mate
 
Join Date: Mar 2011
Location: Ottawa, Canada
Posts: 59
Downloads: 81
Uploads: 0
Default

If you encounter one (or three) just dive. They dont have passive or active sonar.

Now if you wanna see something funny, sneak up on one, torpedo it and watch it FLYYYYYYYYYY!



They always manage to land right back keel down.
__________________
The sonar operator is the only sailor that can tell the captain to shushhhh and get away with it...
Mouftic is offline   Reply With Quote
Old 04-27-11, 01:02 AM   #13
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

Quote:
Originally Posted by Obersteuermann View Post
If I'm in a U-boat and one of those little bastards pops up, I crash dive straightaway. They're just not worth it!
Agreed...

No sense playing around with small fish, especially when you've got a lot more to lose than you do to gain. Better to pick your battles wisely and save yourself for the big ones!
Fish In The Water is offline   Reply With Quote
Old 04-27-11, 06:41 AM   #14
Missing Name
Seasoned Skipper
 
Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
Default

I actually think PT boats should have some form of ASW. The US often replaced the aft tubes with racks of depth charges. I am attempting to find more detailed info, but I'm at a loss...

The best "use" I can describe is in the 1943 propaganda movie "Crash Dive." In the beginning, a PT boat sinks a "German U-Boat" (actually, an American sub was used for underwater shots) with 3 charges and no hydrophones. Then again, this WAS propaganda.
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive.



Read Brag's stuff
Missing Name is offline   Reply With Quote
Old 04-26-11, 06:00 PM   #15
King_Zog
Soundman
 
Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
Default

Interestingly U-boat hulls seem to be a lot tougher than you'd think. This is from an Admiralty Intelligence report on U-boats published in 1944 in regards to machine gun and cannon fire from aircraft:

"The blister tanks are probably vulnerable to .5 machine gun fire, but even very severe damage to blister tanks will not sink a U-boat. The only vital target for cannon or machine gun fire is the guns' crews and bridge watch."

"There is, however, a case on record in which leaking oil from saddle tanks, penetrated by an aircraft's machine gun fire, was a contributory cause in the subsequent sinking of a U-boat by a surface vessel."

It makes no mention of machine gun or 20mm cannon fire being able to penetrate the pressure hull.

I have however read of one U-boat being forced to return to base after having a large hole blown into its conning tower by a hit from the 57mm cannon of a Mosquito Tse Tse, rendering the boat incapable of diving.

You can read the rest of the report here... it's very detailed and interesting stuff.

http://www.uboatarchive.net/CumulativeEdition.htm

PS As for Elco boats in game, I once sunk three of them with the AA gun in the GWX single mission 'Evacuation'. They didn't really cause me any problems in the mission, although in a campaign I'd probably just dive and avoid them, as I wouldn't want to risk losing one of my bridge crew and they'd just call in reinforcements if any enemy surface or air units were nearby. So not really worth it.
King_Zog is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.